Another hard day’s work in the dynamic lighting mines

I got quite a bit done on the VTT walls and doors for Brazenthrone. Links to download this stuff for Roll20, Foundry and EncounterPlus are below. These maps are now lighting-ready and available to the public:

  • The Noble Quarter (4 levels)
  • The Old Quarter (3 levels)

Those maps, along with the ones I did earlier, will complete the public module. There’s now a patrons’ module as well, with the following lighting-ready maps:

  • Delvers’ Rest
  • The Grand Temple
  • The Iron Mines
  • The Old Mines
  • The Mushroom Farms
  • The Pits of Justice
  • The Underdark Trading Outpost

I think I can probably finish this up in one more session. Most of what’s left is small chambers and I don’t think they’ll be much trouble. Anyway, here’s where to download everything:

Roll20

Non-patrons can download the wall commands (which draw in the walls using the UniversalVTTImporter script) from here. They’re in the ZIP file. Instructions are included.

Patrons can download all the commands from the patron content drive. Open the VTT folder, then the Roll20 Wall Commands folder.

Foundry

The public Brazenthrone module can be downloaded with this manifest URL.

The link for the patrons’ module can be found in the Table of Contents (pinned as the top post on my patreon page, visible to patrons only).

EncounterPlus

Download the public Brazenthrone module here.

The patrons’ Brazenthrone module is in the patron content drive. Open the VTT folder, then the EncounterPlus Modules folder.

The Floating Market

Everybody having a good holidays? I hope so, but if not, remember that 2020 is almost over, which is a cause for celebration by itself. And, with tomorrow being New Year’s Eve, it’s completely acceptable to drink your way across the finish line.

This map kind of feels like something someone else drew. It’s a completely reasonable size, it’s almost all outdoors and the map takes up the entire image with no convenient place to put a title. I mean, I did draw this and I remember doing it, but… how do I put this? It’s like watching a movie with Liam Neeson in it and he doesn’t kill a single person the whole time. It’s not bad, necessarily, but it feels a bit strange.

By the way, floating markets aren’t a thing I made up. They used to be fairly common in Southeast Asia and there are still a few around today. It’s a very practical idea if you think about it. How do you get your stuff to the market? On a boat. Where do you sell it from once you get there? How about the boat? Then how do you get home? Throw the boat in reverse and you’re on your way.

I considered drawing a bridge across the river, but I decided against it. That might seem like a strange choice, but I think it’s actually better without one. If the players need to cross, they’ll have to figure out how. There are plenty of possibilities if they aren’t in a hurry, but if they are, they might have to do something crazy, like jump from boat to boat. It’s a recipe for chaos, and chaos makes for interesting encounters. That’s my thinking, but if you have any other thoughts about it, I’d love to hear them.

Anyway, next up is a mind flayer dreadnought, which is a spelljammer warship. After that, I’ll be drawing an aarakocra village. But, as I promised earlier, I’ll be taking a day to work on the dynamic lighting for Brazenthrone first. This has been going much more quickly than I thought and I suspect it’ll be done by the end of January.

Well, I’d better get started on that. Let me know what you think of the map!

The Walls of Brazenthrone for VTT

I spent all day yesterday marking the walls and doors of Brazenthrone for VTT. While the experience hasn’t turned me into a gibbering psychological disaster, I still don’t recommend it. Anyway, here’s what I got done in a day of work:

  • The Great Hall (6 levels)
  • The Anvil Quarter (2 levels)
  • The Common Quarter (3 levels)
  • The Noble Quarter (1F only)
  • City Gates
  • Inner Gates
  • Surface Trading Outpost

For Roll20, these come in the form of wall commands for UniversalVTTImporter. You can download the commands here (in the file called “The Dwarven City of Brazenthrone VTT”). Instructions for using them are in there too. Use the special maps that are included.

For Foundry, there’s a new module you can install with this manifest URL. And for EncounterPlus, there’s a new module you can download here.

The version of the Great Hall in the Foundry module was done by Josh H., who did the most absolutely perfect wall lines I have ever seen in a VTT map. Seriously, they are a sight to behold. I’m actually worried he’s going to look at the ones I did and go, “Look at this scrub with his crappy peasant walls.” Hopefully they’ll meet his standards.

So, all this is in the free public Brazenthrone module. I’m planning to put the rest of the Noble Quarter in there, as well as the Old Quarter, then the rest of the city will go in a patrons’ module. That feels pretty reasonable to me. The free stuff gets you up to the gates, into the Great Hall and gives you a tour of the major districts, which are the places you’d least want to mark the walls for.

As I said before, I’m going to spend a day on this between maps, so I’ll get back on it once the next map is finished. Well, I’m gonna get some drawing done. If there’s anything wrong with any of this stuff, leave a comment and I’ll take care of it!

Drowning Hill – Roofs

Sorry, this took me a bit longer than expected because holiday stuff. Anyway, VTT versions of Drowning Hill with walls and doors are in the patrons’ Foundry module and the patrons’ EncounterPlus module.

If you downloaded the free module for Foundry or EncounterPlus more than 3-4 days ago, you should grab the new one (you can update the Foundry module). They’ve both been fixed up and all the maps and walls should be in good shape.

This is especially true with the EncounterPlus module, which required a little more attention. If you use EncounterPlus, you have Matt C. to thank for that, by the way. Since I don’t have a Mac and can’t run E+ myself, I was flying blind while trying to fix the errors and I wouldn’t have known what worked without his feedback over the last month or so. I’ve already said this quite a few times, but here’s one more: Thank you!

As I mentioned before, I’m going to spend one day between maps doing the VTT walls and lighting for Brazenthrone. After that, I’ll be starting on the floating market map. Until then, have a good holidays!

Drowning Hill

Here’s the non-annotated version and the DM notes. This is pretty far from your run-of-the-mill village and I think I owe everyone an explanation of some of the things that are going on here.

Drowning Hill is a village meant for an amphibious race. The name is a fairly literal description of the place, since most of the village is submerged by high tides. With the place being underwater on a fairly regular basis, it’s not an ideal location for people who are particularly picky about whether they’re breathing a gas or a liquid.

I could talk more about the various races that might live here, but all my thoughts on that are in the DM notes. Also, it just recently occurred to me what a perfect aboleth lair this would be and now that’s the only thing I can see. A big, clairvoyant fish hiding under his cult of drooling lackeys.

You might be wondering about Nina’s Inn. Why Nina? Well, the idea for this map came from the Cartographic Congress, and the person who proposed it, James, asked if I’d name the inn after his wife, so I did. Although, in the DM notes, I may have… sort of implied that she’s a fish cultist. Let’s hope James married a woman with a good sense of humor.

I tried some new things with the color here and I’m pretty sure this is the best I’ve ever colored anything in my life. So I might keep doing that. If you’ve got any thoughts about it, let me know.

The next map won’t take long. I’m going to make another version of this with roofs on it. Everything’s already drawn and I might have it done by tonight. After that, I’ll be drawing a floating market, one of the last three maps from the Great Vote. Anyway, let me know what you think!

 

The Dwarven City of Brazenthrone is finished.

I’ve been an artist for my entire life and this is easily the best thing I’ve ever drawn. I wish I could show it to 12-year-old me. He would’ve gone wild. To be honest, he and I aren’t that different, although I’d say I’m at least 10% more mature.

The last two years have been quite a journey and I want to thank my patrons for joining me on it– or maybe I should say taking me on it. They deserve a lot of credit for this. I made Brazenthrone, but they made Brazenthrone happen.

This is a map that could only exist through crowdfunding and that was part of the idea from the start. No publisher will ever commission an artist to make something like this and the amount of work involved– around 2500 hours– is prohibitively high for a hobby project. But they covered my rent and bills and put food in my fridge for two years, giving me the ability to work on this and other maps full time, which is the way this gets done. That’s how you make a Brazenthrone.

But, while my patrons financed the drawing of this map, it isn’t just for them. It’s for the rest of the community as well. It’s for the teenage DMs, the broke college student DMs and the older DMs who are having a rough time at the moment. I don’t want anyone to be unable to use Brazenthrone on account of money and I want to make sure the resources to use it are available.

For that reason, I’m making the Brazenthrone Codex– containing all the DM notes and expanded annotated maps– free for everyone. I’m also giving out a collection of all the maps. They were all free already, but some of the older web versions didn’t work well with VTTs, so I replaced them with 35px VTT versions that will. You can download all that here.

Alternatively, you can just load the map above, enter a grid size of 728×1176 and watch your computer’s exhaust vent spew flames like it’s trying to reach low earth orbit. Let me know how it goes.

The Brazenthrone Codex does need an update and I’m going to add all the maps and DM notes that aren’t included in about two days. I’m also adding a few small illustrations and giving it a cover. I was planning on giving this stuff out as a Christmas present to the community, but then I started typing and… well, you’re getting it early. It’s from my patrons, too. I picked it out, but they paid for it.

So, let’s talk about what’s next. I want to map out an entire campaign setting. In a way, that’s what Brazenthrone is, but this is different. The setting is a small sea in the Underdark called “The Black Loch” and it will be much, much bigger than Brazenthrone.

Unlike Brazenthrone, however, there will not be a map of every square inch of it. Instead, there will be a map of the region with all the notable locations marked. Things like a kuo-toa village, a duergar outpost, a drow city, abandoned structures, some islands with ruins, caves, maybe something underwater. For each location, I’ll draw a 5′-per-tile battlemap, so your players can explore the loch and, wherever they go, you have a map. There will probably be 15-20 locations in all, depending on how many good ideas I come up with. I can’t promise an exact number, but I can promise that, when I run out of interesting places to add, I’ll put the pencil down. I won’t waste time drawing filler.

There’s already one map I’ve decided will be a part of the Black Loch: The Drow City of Vlyn’darastyl. This is probably the only part that will get a city map instead of a battlemap, but I may make a battlemap of a specific building or two there.

Before I get started on that, I’ll be drawing the four remaining maps from the Great Vote, which are listed in this post (1,3, 4 and 5). The last one– The Deepspire– will also probably be a part of the Black Loch.

So, that’s the plan. If you’ve been with me on this journey, I hope you’ll come along for the next one. And if you’re just finding all this for the first time, you didn’t get here late. This may be the end of Brazenthrone, but it’s the beginning of everything else.

Brazenthrone – The Old Palace

Here are the annotated version and the DM notes. All the patron content for this map is free to everyone and you can download it here.

This is the last chamber of Brazenthrone, but the map isn’t finished yet. It’ll be finished when it’s all put together in a single image, so we can sit back, look at the entire city and wonder why anyone would ever do such a thing. I’ll give a whole big speech and everything, it’ll be great.

It shouldn’t take longer than a day or two, depending on how many times it crashes Photoshop. Making this thing crashed it at least a dozen times, but I think I know a better way of doing it. Hopefully it works, because there’s a LOT to add to that.

I do have some bad news, though: Roll20 seems to have gotten an update and the Walls API script I was using to give you maps with the dynamic lighting set up doesn’t seem to work anymore. And, since I was making the Foundry version by exporting the Roll20 version, I can’t do that either. I’ve found another script to replace it (written by the same person) and I’ll get you some walls for this once I’ve got a minute to sit down and work out how to use it. EDIT: Nevermind, the script just needed to be restarted. I’ll make the VTT stuff in a few days.

I haven’t forgotten about EncounterPlus either. But first, I REALLY want to finish up Brazenthrone. Here’s what I’ve got left to do:

  • Put it all together
  • Update the Brazenthrone Codex with the rest of the maps and DM notes
  • Make some art for the Codex. Not maps, drawings. Whatever I can sketch in a day or two to make it look nice, maybe give it a cover.

After that, I’ll get on that VTT stuff and we’ll talk about what’s coming next. Well, I’m gonna start putting this stuff together so we can see what two years of drawing a map gets you.

Brazenthrone – Freeholders’ Hall – Everyone’s Edition

Here’s the non-annotated version for those of you who don’t like words and numbers all over your maps. Also, here are the DM notes.

You know what? This is the second-to-last chamber of Brazenthrone and I’m just going to give everyone the patron content for the rest of it. You can download it from Google Drive here or from this page on my patreon.

There’s not too much to say about Freeholders’ Hall. It’s where the mushroom farmers live. There’s a high clan that lives there, too. And there’s a statue of a naked man. You can read about it in the DM notes if you’re interested.

Yesterday, I wrote about how I found a way to include dynamic lighting with my maps for Roll20 users and I made commands to generate the walls for you with this map as well. They’re in there with the VTT files and there’s a file explaining how to do it.

For those of you running games on Foundry, Fantasy Grounds and other platforms, I need you to know this: I know you are out there, I appreciate your support and I am going to do everything I can to make this happen for you too.

So far, what I’ve learned is this: there was a script called SVG Loader that could import wall lines in Foundry, although it may no longer be compatible with recent updates. I’m going to try it out anyway and see if it works. If I can get it to work for me, I should be able to load up a map, import the walls and export the whole thing as a module file. If I can’t, maybe I can get an older version of Foundry that the script was compatible with? Who knows, I’m just spitballing, but I’ll get to work trying things out tomorrow. I can’t promise you I’ll be able to do this for every platform soon, but I can promise you that I’ll try.

The next map will be last month’s Cartographic Congress winner, a dwarven mining and smelting outpost built into a cliffside. After that, we’re knocking out the last part of Brazenthrone: the Old Palace. It’s a ruined palace adjacent to the Old Quarter and I think it’ll be pretty cool. I wanted to save it for last so hopefully the dwarven city of Brazenthrone finishes on a bang.

Brazenthrone – The Iron Mines

 

First, here’s the non-annotated version. The grid size for VTT is in the filename. You knew that, right? Just checking.

I’ve never lost my enthusiasm for drawing Brazenthrone, but I am looking forward to the next big project, which makes me somewhat glad to be wrapping it up soon. Also, when Brazenthrone is done, I get to take this map and make it about 60% bigger. Because apparently I drew all that and it wasn’t enough, so I drew a whole lot more, haha.

So what’s the next big project? It’ll be a map of an entire setting. That setting will be a sea in the Underdark called the Black Loch. I’ll talk more about it soon, but you can read about it in this post.

Before I get started on that, I’ll also be finishing the Great Vote maps. The ones left to draw are:

  1. Fortified Oasis – The middle of the desert. The only water for days. And someone built a stone fortress around it. This will be a middle-eastern design.
  2. The Fallen Tower – A large, broken tower. Part of it remains standing, the rest lies on the ground in several large segments.
  3. Aarakocra Village – Aarakocra are avian humanoids. This will be a cliffside or mountain community of them, featuring various things unique to a community of people who can all fly.
  4. Floating Market – This is a real thing. I’ll make a map of one.
  5. The Deepspire – A fortress city in the seas of the Underdark, carved into the sides of a massive column of rock stretching from the sea floor to the roof of the cavern.

In fact, I’ll be drawing the Fallen Tower next. After that, I’ll be doing the second-to-last chamber of Brazenthrone, Freeholders’ Hall (27 on this map). If you’ve got any questions about the Black Loch or my plans for the post-Brazenthrone world (or anything else), just ask!

Brazenthrone – Greenstone Hall

Greenstone Hall is a residential district of Brazenthrone with a large, green crystal formation embedded in the floor. Discovered when the chamber was excavated, not much is known about it other than the fact that it’s magical. Once seen as a cause for concern, it’s managed to blend into the background after eight centuries of not causing any apparent problems.

With this chamber finished, we’ve got three more parts of Brazenthrone left to do, the next of which will be the Iron Mines. But before that, I’ll be drawing last month’s Cartographic Congress winner, a hanging wizard’s tower built into a stalactite. It’s a concept that allows for some unusual design decisions compared to your standard tube of rocks poking out of the ground. I think it might lead to something pretty interesting when it’s finished. Well, I’ll be back with it in a bit and we’ll see!

There are DM notes for this map available to patrons.