Drowning Hill

Here’s the non-annotated version and the DM notes. This is pretty far from your run-of-the-mill village and I think I owe everyone an explanation of some of the things that are going on here.

Drowning Hill is a village meant for an amphibious race. The name is a fairly literal description of the place, since most of the village is submerged by high tides. With the place being underwater on a fairly regular basis, it’s not an ideal location for people who are particularly picky about whether they’re breathing a gas or a liquid.

I could talk more about the various races that might live here, but all my thoughts on that are in the DM notes. Also, it just recently occurred to me what a perfect aboleth lair this would be and now that’s the only thing I can see. A big, clairvoyant fish hiding under his cult of drooling lackeys.

You might be wondering about Nina’s Inn. Why Nina? Well, the idea for this map came from the Cartographic Congress, and the person who proposed it, James, asked if I’d name the inn after his wife, so I did. Although, in the DM notes, I may have… sort of implied that she’s a fish cultist. Let’s hope James married a woman with a good sense of humor.

I tried some new things with the color here and I’m pretty sure this is the best I’ve ever colored anything in my life. So I might keep doing that. If you’ve got any thoughts about it, let me know.

The next map won’t take long. I’m going to make another version of this with roofs on it. Everything’s already drawn and I might have it done by tonight. After that, I’ll be drawing a floating market, one of the last three maps from the Great Vote. Anyway, let me know what you think!

 

The Dwarven City of Brazenthrone is finished.

I’ve been an artist for my entire life and this is easily the best thing I’ve ever drawn. I wish I could show it to 12-year-old me. He would’ve gone wild. To be honest, he and I aren’t that different, although I’d say I’m at least 10% more mature.

The last two years have been quite a journey and I want to thank my patrons for joining me on it– or maybe I should say taking me on it. They deserve a lot of credit for this. I made Brazenthrone, but they made Brazenthrone happen.

This is a map that could only exist through crowdfunding and that was part of the idea from the start. No publisher will ever commission an artist to make something like this and the amount of work involved– around 2500 hours– is prohibitively high for a hobby project. But they covered my rent and bills and put food in my fridge for two years, giving me the ability to work on this and other maps full time, which is the way this gets done. That’s how you make a Brazenthrone.

But, while my patrons financed the drawing of this map, it isn’t just for them. It’s for the rest of the community as well. It’s for the teenage DMs, the broke college student DMs and the older DMs who are having a rough time at the moment. I don’t want anyone to be unable to use Brazenthrone on account of money and I want to make sure the resources to use it are available.

For that reason, I’m making the Brazenthrone Codex– containing all the DM notes and expanded annotated maps– free for everyone. I’m also giving out a collection of all the maps. They were all free already, but some of the older web versions didn’t work well with VTTs, so I replaced them with 35px VTT versions that will. You can download all that here.

Alternatively, you can just load the map above, enter a grid size of 728×1176 and watch your computer’s exhaust vent spew flames like it’s trying to reach low earth orbit. Let me know how it goes.

The Brazenthrone Codex does need an update and I’m going to add all the maps and DM notes that aren’t included in about two days. I’m also adding a few small illustrations and giving it a cover. I was planning on giving this stuff out as a Christmas present to the community, but then I started typing and… well, you’re getting it early. It’s from my patrons, too. I picked it out, but they paid for it.

So, let’s talk about what’s next. I want to map out an entire campaign setting. In a way, that’s what Brazenthrone is, but this is different. The setting is a small sea in the Underdark called “The Black Loch” and it will be much, much bigger than Brazenthrone.

Unlike Brazenthrone, however, there will not be a map of every square inch of it. Instead, there will be a map of the region with all the notable locations marked. Things like a kuo-toa village, a duergar outpost, a drow city, abandoned structures, some islands with ruins, caves, maybe something underwater. For each location, I’ll draw a 5′-per-tile battlemap, so your players can explore the loch and, wherever they go, you have a map. There will probably be 15-20 locations in all, depending on how many good ideas I come up with. I can’t promise an exact number, but I can promise that, when I run out of interesting places to add, I’ll put the pencil down. I won’t waste time drawing filler.

There’s already one map I’ve decided will be a part of the Black Loch: The Drow City of Vlyn’darastyl. This is probably the only part that will get a city map instead of a battlemap, but I may make a battlemap of a specific building or two there.

Before I get started on that, I’ll be drawing the four remaining maps from the Great Vote, which are listed in this post (1,3, 4 and 5). The last one– The Deepspire– will also probably be a part of the Black Loch.

So, that’s the plan. If you’ve been with me on this journey, I hope you’ll come along for the next one. And if you’re just finding all this for the first time, you didn’t get here late. This may be the end of Brazenthrone, but it’s the beginning of everything else.

Brazenthrone – The Old Palace

Here are the annotated version and the DM notes. All the patron content for this map is free to everyone and you can download it here.

This is the last chamber of Brazenthrone, but the map isn’t finished yet. It’ll be finished when it’s all put together in a single image, so we can sit back, look at the entire city and wonder why anyone would ever do such a thing. I’ll give a whole big speech and everything, it’ll be great.

It shouldn’t take longer than a day or two, depending on how many times it crashes Photoshop. Making this thing crashed it at least a dozen times, but I think I know a better way of doing it. Hopefully it works, because there’s a LOT to add to that.

I do have some bad news, though: Roll20 seems to have gotten an update and the Walls API script I was using to give you maps with the dynamic lighting set up doesn’t seem to work anymore. And, since I was making the Foundry version by exporting the Roll20 version, I can’t do that either. I’ve found another script to replace it (written by the same person) and I’ll get you some walls for this once I’ve got a minute to sit down and work out how to use it. EDIT: Nevermind, the script just needed to be restarted. I’ll make the VTT stuff in a few days.

I haven’t forgotten about EncounterPlus either. But first, I REALLY want to finish up Brazenthrone. Here’s what I’ve got left to do:

  • Put it all together
  • Update the Brazenthrone Codex with the rest of the maps and DM notes
  • Make some art for the Codex. Not maps, drawings. Whatever I can sketch in a day or two to make it look nice, maybe give it a cover.

After that, I’ll get on that VTT stuff and we’ll talk about what’s coming next. Well, I’m gonna start putting this stuff together so we can see what two years of drawing a map gets you.

Brazenthrone – Freeholders’ Hall – Everyone’s Edition

Here’s the non-annotated version for those of you who don’t like words and numbers all over your maps. Also, here are the DM notes.

You know what? This is the second-to-last chamber of Brazenthrone and I’m just going to give everyone the patron content for the rest of it. You can download it from Google Drive here or from this page on my patreon.

There’s not too much to say about Freeholders’ Hall. It’s where the mushroom farmers live. There’s a high clan that lives there, too. And there’s a statue of a naked man. You can read about it in the DM notes if you’re interested.

Yesterday, I wrote about how I found a way to include dynamic lighting with my maps for Roll20 users and I made commands to generate the walls for you with this map as well. They’re in there with the VTT files and there’s a file explaining how to do it.

For those of you running games on Foundry, Fantasy Grounds and other platforms, I need you to know this: I know you are out there, I appreciate your support and I am going to do everything I can to make this happen for you too.

So far, what I’ve learned is this: there was a script called SVG Loader that could import wall lines in Foundry, although it may no longer be compatible with recent updates. I’m going to try it out anyway and see if it works. If I can get it to work for me, I should be able to load up a map, import the walls and export the whole thing as a module file. If I can’t, maybe I can get an older version of Foundry that the script was compatible with? Who knows, I’m just spitballing, but I’ll get to work trying things out tomorrow. I can’t promise you I’ll be able to do this for every platform soon, but I can promise you that I’ll try.

The next map will be last month’s Cartographic Congress winner, a dwarven mining and smelting outpost built into a cliffside. After that, we’re knocking out the last part of Brazenthrone: the Old Palace. It’s a ruined palace adjacent to the Old Quarter and I think it’ll be pretty cool. I wanted to save it for last so hopefully the dwarven city of Brazenthrone finishes on a bang.

Brazenthrone – The Iron Mines

 

First, here’s the non-annotated version. The grid size for VTT is in the filename. You knew that, right? Just checking.

I’ve never lost my enthusiasm for drawing Brazenthrone, but I am looking forward to the next big project, which makes me somewhat glad to be wrapping it up soon. Also, when Brazenthrone is done, I get to take this map and make it about 60% bigger. Because apparently I drew all that and it wasn’t enough, so I drew a whole lot more, haha.

So what’s the next big project? It’ll be a map of an entire setting. That setting will be a sea in the Underdark called the Black Loch. I’ll talk more about it soon, but you can read about it in this post.

Before I get started on that, I’ll also be finishing the Great Vote maps. The ones left to draw are:

  1. Fortified Oasis – The middle of the desert. The only water for days. And someone built a stone fortress around it. This will be a middle-eastern design.
  2. The Fallen Tower – A large, broken tower. Part of it remains standing, the rest lies on the ground in several large segments.
  3. Aarakocra Village – Aarakocra are avian humanoids. This will be a cliffside or mountain community of them, featuring various things unique to a community of people who can all fly.
  4. Floating Market – This is a real thing. I’ll make a map of one.
  5. The Deepspire – A fortress city in the seas of the Underdark, carved into the sides of a massive column of rock stretching from the sea floor to the roof of the cavern.

In fact, I’ll be drawing the Fallen Tower next. After that, I’ll be doing the second-to-last chamber of Brazenthrone, Freeholders’ Hall (27 on this map). If you’ve got any questions about the Black Loch or my plans for the post-Brazenthrone world (or anything else), just ask!

Brazenthrone – Greenstone Hall

Greenstone Hall is a residential district of Brazenthrone with a large, green crystal formation embedded in the floor. Discovered when the chamber was excavated, not much is known about it other than the fact that it’s magical. Once seen as a cause for concern, it’s managed to blend into the background after eight centuries of not causing any apparent problems.

With this chamber finished, we’ve got three more parts of Brazenthrone left to do, the next of which will be the Iron Mines. But before that, I’ll be drawing last month’s Cartographic Congress winner, a hanging wizard’s tower built into a stalactite. It’s a concept that allows for some unusual design decisions compared to your standard tube of rocks poking out of the ground. I think it might lead to something pretty interesting when it’s finished. Well, I’ll be back with it in a bit and we’ll see!

There are DM notes for this map available to patrons.

Brazenthrone – The Mushroom Farms – Ground Level

Here’s the non-annotated version and here are the DM notes, which I’m giving out to everybody because there are some unintuitive things about the Mushroom Farms and I want everyone to understand why they are the way they are.

One of the buildings here is Meard’s Dwarven White Whiskey distillery. White whiskey is a thing I came up with while thinking about dwarven liquor. I thought, “Dwarves are known for drinking really strong ale, right? So what is their liquor like? How strong is that?” This was my answer.

I introduced white whiskey to my players at a tavern once. The bartender told them it’s too strong for anyone but dwarves, so, of course, everyone HAD to try it. He put a tiny metal cup in front of each of them, filled them up and backed away. When the players threw their drinks back, I told everyone who wasn’t a dwarf to make a CON save. Those who failed vomited immediately, violently and copiously.

Later, they came to find out what’s in white whiskey: alcohol. And nothing else. It’s just a bottle of ethyl alcohol. That’s dwarven liquor.

The second (and final) level of the Mushroom farms is close to being finished and I should have it up later tonight, tomorrow at the latest. It’s just roofs, but that’s part of the protocol.

After that, I’m drawing the floating fortress warship that was voted on as an honorary Great Vote winner several months back. It’s been a while since I’ve done a ship map and it’s about time for another one. Unless the half a ship in Whiskey Point counts, which it doesn’t. Okay, I’m gonna go finish up the mushroom farms!

Brazenthrone – The Hollows

Here’s the non-annotated version and the DM notes.

The Hollows are the closest thing Brazenthrone has to slums. They’re the poorest neighborhood in the city and, secretly, the home of the local Thieves’ Guild. They also have the lowest ceiling of any chamber in the city.

Rising only seven feet above the floor, the walls of the buildings here go from the ground to the chamber’s roof, making the streets more like winding tunnels. The second level is actually a separate chamber altogether, located directly above the first. Imagine going to work in the mines, then coming home to a place every bit as cramped. That’s life in the Hollows. There’s more information about the area– particularly the Thieves’ Guild– in the DM notes, if you’re interested.

There are five more parts of Brazenthrone to go and I think the next one will be the Mushroom Farms. There’s going to be a distillery there that makes something called “Dwarven White Whiskey,” which is a drink my players encountered once at a tavern. I’ll explain more about it when the map is done.

But before that, I’ll be drawing last month’s Cartographic Congress winner: an abandoned fortress with a lighthouse at the end of a peninsula, taken over by pirates and turned into a black market trading port. Well, I’m gonna start sketching that out! See you in a bit!

Brazenthrone – The Oreworks – Third Level

And here’s the last level of the Oreworks. Is there much here on the third floor? No. Is there a hole through which your players can drop someone into a blast furnace? Yes sir, there is.

Honestly, I think the real potential of the Oreworks is that there’s all kinds of dangerous stuff sitting around that can make a fight here a lot more interesting. Furnaces, molten metal, an assortment of smashing machines… there are a lot of hilariously terrible ways to die here. Something to think about.

Anyway, next up is a mountaintop airship port. A place to gas up the ol’ flying machine, make some repairs, sell off some loot, have a few drinks and get in a fight. It’s not going to be nearly as much like a truck stop as I’m making it sound. After that, it’s back to Brazenthrone. I’m not sure what I’m doing next, but it’s not the Old Palace. I’m saving that for last to make sure it ends on a high note.