Brazenthrone – The Oreworks – Second Level

Here’s the second floor of Brazenthrone‘s Oreworks. Not too much going on, but now you know what those horses are walking around in circles for. Also, the Miners’ Guildhall isn’t just a bar, even though it is mostly a bar.

I’ve actually got the third level done as well, I just need to make the VTT and print versions and so forth. I’ll have it up later tonight. All right, I’m gonna grab something to eat and get on that.

Brazenthrone – The Oreworks – Ground Level

First, here’s a few things:

This is the first of three levels of Brazenthrone‘s Oreworks. This took a bit of research to draw, since– like most people– I wasn’t all that familiar with the processes and equipment involved in pre-modern ore processing and steelmaking.

It took some reading, but I got the basic idea and there’s an explanation of all the equipment depicted here in the DM notes, which I’m giving out to everyone so you don’t have to spend half the day on Wikipedia just to understand this map. I’m not sure my explanation of this stuff is completely accurate, but it’s accurate enough for D&D purposes. If you’re a welder or a steelworker or someone else who actually knows about this stuff… I mean, I don’t think you’ll facepalm, but I also can’t guarantee you won’t facepalm.

There are a few different methods of steelmaking that I could’ve chosen for the dwarves of Brazenthrone, but I decided that they used a Bessemer Converter. Having been invented in the mid-1800s, this is somewhat advanced technology for a middle-ages setting, but dwarven steelmaking is meant to be advanced and, more importantly, I think it looks cool.

I’ve got the second and third levels of this mostly drawn and I’ll have them up in the next few days. After that, I’ll be drawing last month’s Cartographic Congress winner: a mountaintop airship port.

Well, I’ll be back with the rest of the Oreworks. There’s a lot going on in this map, so if you have any questions about it, just ask!

Brazenthrone – Burke’s Hall

An explanation of who Burke was and why there’s a chamber of Brazenthrone named after him is in the DM notes, which I’m giving away to everyone. As with most of the other residential chambers, all the buildings in Burke’s Hall are houses, so there’s no annotated version.

Next up is the Great Garden, which I described in the last post. I’m still not completely sure what it’s going to be like, but I’ve got some ideas and I should be able to turn them into something cool. After that, we’re doing Brazenthrone’s oreworks (at 26 on the city overview).

The oreworks is the area outside the iron mines, where ore is stamped, smelted and made into steel. This is a map that’s going to take a little research, since I want to get things right and, like most people, I’m not especially well-versed in the details of the medieval steelmaking process.

Also, I’m making some more tokens for my game and I’ll post those once they’re done. I’m not going to lie, they’re some pretty weird stuff. The most normal thing might be an ice troll. The weirdest? A horse-drawn sleigh. Yeah, like Santa. Except the surprises in the back of this one are going to be mind flayers. My game is going to some strange places, haha.

Eldfjall – A Perfectly Safe Place to Live

The annotated version is here.

Eldfjall is an arctic island in the northern seas, a bountiful hunting ground for whaling and seal-hunting. But it’s so far north that crops can’t grow and even a fire won’t keep away the bitter, year-round cold. Still, one brave group of settlers found a way to make it habitable: they built their homes in the caldera of the island’s volcano, using the heat it gives off to stay warm and grow small gardens to supplement their diet of fish, seals and whale. This town wasn’t built around a volcano by chance, but by necessity. It’s not a threat to the town, it’s the heart of the town. It’s what gives it life and, without it, the town couldn’t exist.

Eldfjall is the Icelandic word for “volcano.” I don’t know much about the Icelandic language, but that word is so Skyrim it makes my brain tingle. Also, Eldfjall is a pretty Icelandic place. Cold, volcanoes, whaling? That’s everything Iceland is famous for minus Sigur Ros.

Next up is Brazenthrone‘s Burke’s Hall, at 23 on the overview map. Then it’s the Great Garden: a huge, elaborate garden with ponds and a great sacred tree.

DM notes for this map are available to patrons.

Brazenthrone – The Opaline Grotto

Grotto. While drawing this map, it occurred to me that “grotto” might be… not the ugliest word in the English language, but the ugliest word for a thing that’s usually beautiful. Say it: grotto. Grotto. Ugh.

Yeah, so anyway, the Opaline *ahem* Grotto is a natural cavern with unmined opal deposits in the walls. There’s also a small cave system behind one of the houses leading to the Bitterwash River in case your party happens to need a shortcut.

Since I’d originally drawn this as a rectangular chamber on the Brazenthrone overview map, I updated it with the new shape. The print and VTT versions of it are here (they’re free). I know I updated this the other week and I apologize to anyone who just printed it and is staring at the screen like, “This f#@%* guy…” But this is probably the last time I update it. Unless it’s not.

Next up is last month’s Cartographic Congress winner: a city built around a volcano. After that, we’re going back to Brazenthrone for Burke’s Hall (23 on the overview). And then I’ll be knocking out a map from the Great Vote. I’m thinking the Great Garden sounds good, but I reserve the right to change my mind to Greenskin Rock. Screw it, I’ll put up a vote on the patreon. Decisions are hard.

There are DM notes for this map available to patrons.

Brazenthrone – The Old Quarter – Third Level

With this done, the shattered wreck that is Brazenthrone‘s Old Quarter is now finished. Next up is last month’s Cartographic Congress winner: a small castle on a floating island in the sky. Following that, we’re going back to Brazenthrone to do the Opaline Grotto (24 on this map). Then it’ll be the most recent Cartographic Congress winner, a city built on an active volcano. So, you know, Hawaii. Not really. Kind of, though.

I’ve got another bunch of tokens I made for my game as well and I’ll have those up in the next few days. There’s some town guards, pirates, mind flayers and a hill giant that one-shotted an NPC in my game the other week. The dude valiantly charges forward and says, “You take the goblins, I’ll handle the big guy!” And then that giant did to his head what Tiger Woods does to golf balls. Good effort, though, buddy. Good, solid try.

There are DM notes and hi-res print and VTT versions of this map available to patrons.

Brazenthrone – The Old Quarter – Second Level

My computer finally died for good. I actually took it into a repair shop, which was a first for me. I’m usually the kind of geek who fixes his own computer. If it’s a software problem, I can probably work it out. If it’s a hardware problem on a desktop… maybe. But this was a hardware problem on a laptop, which put it ALL the way out of my league.

Turns out there was a short on the motherboard and, since my computer was an unusual make, it couldn’t be replaced. But I happened to have the money for another computer, so everything’s fine. The new one’s a desktop, though, which is taking me some time to get used to after around 12 years of laptops. Like, this keyboard is enormous and it makes so much noise when I type. And I have to keep this thing in the same place all the time? Sigh, fine.

On the other hand, I now have a monitor the size of a bus windshield, which is nice. I’d been meaning to get one for D&D anyway. I’m not installing it in a table or anything, but I think we’re going to be using digital maps from now on.

So anyway, the map. There’s one more level of the Old Quarter to go and I’ve got it drawn already, so I should have it done in a day or two. Talk to you then!

Brazenthrone – The Old Quarter – Ground Level

Here’s the annotated version.

These are the ruins of Brazenthrone‘s Old Quarter. Known in its time as the “Temple Quarter,” it was once the heart of the city, much as the Great Hall is today. The Quarter’s downfall was brought about by a force more powerful than any other: geology. A tremendous earthquake, brought on by the shifting of magma deep underground, shattered one of the chamber’s support columns and brought down huge sections of the chamber’s ceiling.

After being declared irreparably unsafe by the Ministry of Engineering, the entire area, as well as the Old Palace to the north, were reluctantly abandoned and sealed off.

Today, the Old Quarter lies ruined, infested and partially flooded due to a leaking ventilation shaft. Going in there for any reason is a terrible idea, but your players will charge in headfirst because this is the kind of place where there’s cash and prizes to be found. And besides, making prudent decisions is the DM’s job.

I’m thinking this will be three levels in total. The to-do list for Brazenthrone is getting shorter and shorter! I can’t wait to get it all into the one image and see how it looks!

There are VTT and print versions of this map, as well as an expanded annotated version, available to patrons.

Brazenthrone – Updated Overview Map

Sorry this is a little late, I had something come up last night before I could get it done. Anyway, here it is! I reserve the right to change 19 and 27 if I come up with a better idea for them, but I’ll update the map again if I do.

Here’s the non-annotated version. You can download the print and VTT versions for free from my patreon here. The VTT versions aren’t marked with dimensions, they’re just a smaller file size you can use as handouts.

All right, time to get started on the Old Quarter!

Brazenthrone – The Eastern Halls

Here are the second and third levels by themselves.

These halls are the “suburbia” of Brazenthrone, which makes them a little hard to say much about. They’re where normal dwarves live. They’re neither the wealthiest commoner district nor the poorest. The wealthiest is the Promontories, of course. The poorest will be the Hollows, to the west of the Anvil Quarter. It hasn’t been drawn yet, but that’s where it’ll be. Ye olde hood.

With these chambers done, a finished Brazenthrone is starting to come into sight. As I promised earlier, I’m going to redo the overview map of the city to include all the unmarked chambers. That won’t take long and it should be up later tonight. I’ve had a few people tell me they’ve been using it as a handout recently and, with six chambers drawn that aren’t marked on there, it’s probably a good time to do it. Anyway, I’ll be back with that in a few hours!