These are the last two levels. Tomorrow is the overview map, similar to what I did for Finbarr’s Marsh.
Here’s the third level of Tortuga. I’ll have the fourth level up for you tomorrow, the fifth and sixth on Thursday and a full overview map on Friday. Then we get started on Brazenthrone.
There’s a fully annotated version of this map with 16 rooms marked available to patrons.
Here’s the second level. Just as a heads-up, this may take me until Friday to get finished. Anyway, I hope you’re liking it so far.
There’s a fully annotated version of this map with 21 rooms marked available to patrons.
First off: “What is a zaratan?”
A zaratan is a giant turtle that sleeps for years at a time. They often come to look like islands, with plants and even trees growing from their backs. Sometimes, people– knowingly or unknowingly– inhabit those “islands.” The main problem with living on a zaratan is this: when they get hungry, they wake up and look for food. And when they look for food, they dive. Which is catastrophic for anyone living on the creature’s back. So, in order to prevent this, the zaratan must be fed. Even sleeping, it will eat anything coming into its mouth. The town of Tortuga is well-prepared to handle this, having a small fleet of fishing boats and a large crane to deliver their offerings.
The idea for this map came from a patron, who suggested a city on a zaratan. That’s been done before, of course, but it’s typically a small village with a few huts. I thought it’d be interesting to make the most overpopulated zaratan ever.
My idea was that the town of Tortuga grew so much that they had to keep building higher and higher, which necessitated constructing the wooden deck on their host’s back. After all, it’s hard to build a solid foundation on a curved surface, especially when you can’t dig or drill down into it without pissing off a creature that can bite the head off a storm giant.
Since this map is so complicated, I’m releasing this partially annotated edition to all, but there is a fully annotated Patrons’ Edition with around 45 rooms marked available on the patreon.
This is a work-in-progress picture of the next map. It wasn’t originally going to be quite so big, but somewhere in the planning stage it turned into kind of a semi-megaproject and now I’ve got six levels planned and… anyway, it’ll take a bit longer than usual. I’ll probably have the first level by Wednesday and the rest of it about a week after that.
I love zaratans.
Well, it happened. The patreon goal has been reached. I’ll be honest, I didn’t expect to go from 6 patrons to 50 in two weeks, so thank you very much to all of you who threw in to support me.
What am I going to do for you in return? I’m going to draw The Dwarven City of Brazenthrone.
Picture this: a small dwarven settlement nestled on the side of a mountain with caravans coming and going. This isn’t the city. This is an outpost for trade with the surface world. Behind it, a pair of huge bronze doors are set into the mountain. These will lead us inside.
The idea for this map was chosen by the 3rd Cartographic Congress, based on Senator MacTorg’s proposal of an inn, such as one might find several days’ travel outside of town.
Due to its location away from any population centers, the Old Rampart Inn was built on a hill, amidst the ruins of an old fort. This, along with the stone walls and crenellated roof of the inn’s small tower, make it a fairly defensible location. By inn standards, anyway. Additional features include stables and an outhouse for all your excretory needs.
Here is the black and white version. Nothing but lines, like a birthday party at the Escobars’.
DM notes and an annotated version of this map are available to patrons.
Do you have one of those people in your group who plays D&D the way you’d play GTA5? You know, the type of player who thinks the major themes of your campaign are public intoxication, dead hookers and arson? Well, I don’t have a cure for that problem, but this might be a good band-aid. Who knows? Maybe it’ll make them a better person. You can hope, anyway.
Here’s the black and white version.
ALSO, I just received a module written for Finbarr’s Marsh from u/anthson on Reddit. It’s called The Haunting of Finbarr’s Marsh and it’ll be posted on this page, along with any others anyone wants to share. Thanks, anthson!
Here’s a little something for the Ravenloft players. It’s a lovely six-bedroom, three-privy Victorian with two balconies, a back patio and, best of all, a fully-equipped underground vampire lair, complete with a hidden entrance. Plus, it’s in a great school district.
Here’s the black and white version, in case your game is too goth for color.
There’s an annotated version and DM notes for this map for patrons.
BY THE WAY, someone recently told me they were writing a campaign for Finbarr’s Marsh and asked if I’d like to see it when it’s done. I told them I’d love to and that I’d be happy to put it up on the site. This goes for anyone else who’s got a campaign or adventure for Finbarr’s that they’d like to share.
I think it’d be especially useful for less-experienced DMs who might want to use the map, but find the size and complexity of it intimidating to write for. And it might provide inspiration for other DMs who want to write a story there but aren’t sure where to start.
Anyway, if you’ve got a module written for it (not just notes or an outline, but an adventure that’s usable by other DMs), feel free to send it my way whenever it’s done. I’ll put up a page on the site for them once I get something. There’s no rules on content or formatting, but if there’s, like, bugbear orgies or something, please let me know so I can give people a heads-up.