Fort Bourtange – An Update

Here’s where things are at with Fort Bourtange. This is all of the fort’s structures, including about 40 buildings, 6 bridges, a few wells, some watch posts and a windmill. The next step is to scan all this, arrange everything and draw in the rest.

While I normally draw almost everything on paper, I’m going to be drawing the rest of this map on my pen tablet. That means the landscape, moats, trees, plants and so on. I don’t think you’ll notice any difference, I just want to let everyone know what the plan is.

Finally, after the lines are done, I’ll be coloring it, which will probably take a week or so. I’ve been hoping to get this done by the end of the month and I’d say things are on track for that so far.

On a side note, here’s something interesting I learned. There are about 50 residents of Fort Bourtange today. That seems like a pretty unusual place to live, right? Like, if you told someone you lived in a star fort surrounded by a moat in the Netherlands, you’d imagine that would narrow down the location quite a bit. That’d have to be here, right?

No. There are five places in the Netherlands that fit that description. Five. Fort Bourtange, Naarden, Heusden, Brielle and Willemstad. Apparently, there are thousands of Dutch people just casually living in star forts in the year 2021.

Man, I really have to go there one of these days.

The Flying Rook

Here’s the annotated version and here’s the unfurnished version.

The Flying Rook is the sort of place wizards build to show off. Anyone with the power to keep this architectural Frankenstein standing is no joke, but– just in case anyone wasn’t fully convinced– they made it fly as well.

I didn’t have any particular purpose in mind when I added the windmill, but, the more I think about it, the more I’m wondering– and hear me out here– what if it was a propeller? Like, what if this whole thing was kind of an airship? That’s not for everybody’s game, of course, but it’s an idea you could roll around in your head if you want to do something a little different.

So, now that we’ve got that 13-story building taken care of, I’ll be moving on to something considerably bigger. Naturally.

As I mentioned before, I’ll be drawing Fort Bourtange, a magnificent 16th century grapeshot dispensary star fort in the Netherlands. It’s a big place, but I believe it’s all one level, so it shouldn’t take an unreasonable amount of time. I think I might get it done by the end of the month, but I don’t want to make any promises.

I’ll be making an unfurnished version of the map as well so you can use it as a village instead of a fort if you prefer. And it actually was a village for a few centuries, so that’s not a stretch.

Well, I’ve been champing at the bit to get started on this map for a couple months now, so I think I’m gonna go do that. Let me know what you think of the Rook!

There are DM notes for this map available to patrons.

The Floating Tower (Work-In-Progress)

Here’s a sketch of the 13-story tower I’ve been working on. I wasn’t originally planning to draw something completely insane here, but then I came up with this design and now I am. Anyway, what do you think?

Also, just a heads-up: this map and the next map are both going to have windmills. Things are going to get pretty Dutch around here for a little while, I hope everyone’s prepared for that.

Delaro’s Manse

Here’s the unfurnished version.

Hey look, I drew a reasonable-sized map! 34×55! I knew I could do it! Don’t get used to it, though, the next two maps I’m drawing are a 13-floor tower and this.

Delaro’s Manse is a part of the Black Loch, marked on the map as “Secluded Manse.” Delaro Montalos is one of the few humans living in the underdark sea. He’s a wizard who came to the loch to conduct research into an extradimensional gateway he created.

Normally, in a D&D setting, the term “extradimensional” refers to planar travel, but that’s not the case here. Delaro isn’t going to the inner planes, the outer planes, or anywhere else described in Planescape. He’s going outside of that, to another multiverse altogether.

I imagine this place as a completely different reality with laws of physics that bear no resemblance to our own, but I think there are a few other ways to play it. The most interesting, to me, is having Delaro’s gateway lead to our world, at some interesting point in time. You could drop your party into the middle of the Second World War, or the French Revolution, or the Wild West. You could have your party appear in a city under siege by the Mongol horde, or in the capital of the Incan Empire as the conquistadores are about to arrive. Hell, you could drop your party into the middle of modern day Tokyo. There are tons of possibilities if you want to go that route.

I feel like a lot of people are going to want to use this map for things other than the Black Loch, so I’m going to make an alternate version, which I think I can get done tonight. I’m just going to get rid of the stalactites and put some grass in there, so the place isn’t explicitly in a cavern. It won’t take long and it’ll keep some DMs from having to say, “I told you it was on a grassy hill, stop asking questions.”

Anyway, I’m gonna get on that. Let me know what you think!

There’s an annotated version of this map and DM notes available to patrons.

I will send you instantaneous telegrams.

While I’m not generally a big fan of social media, I am a big fan of getting more feedback on my work, so I recently made an Instagram account.

I probably would’ve done this sooner, but I don’t actually own a smartphone. Yes, I know, I am the world’s youngest 90-year-old man. Still, if you want to see fantasy maps posted from a phone emulator on a desktop by a person who began using Instagram in late 2021, go ahead and follow me.

Also, I have one question for people who didn’t start using Instagram yesterday: is it okay to post pictures sideways, or do people hate that? Some maps only fit that way, but if it’s considered obnoxious, I’ll stop.

Okay, I’m gonna go color the thing in the picture.

Gamblers’ Key – A Pirate Fortress and Casino

Here’s the unfurnished version of this map.

Gambler’s Key is a pirate lord’s fortress with a casino in the front and a loading bay for pirates to drop off their plundered cargo in the rear. It’s sort of the opposite of a mullet: a party in the front, business in the back. Well, I guess it depends which side you consider the front, but… whatever, let’s not overthink it.

Ryan, who proposed this map to the Cartographic Congress, asked me to make a token of this as well. Basically, the token is for inserting the island onto a sea map in which the party’s ship is 1-2 tiles in size. Anyway, you’re all welcome to it as well and you can download it here.

The other week, I talked about drawing a map of Fort Bourtange, a star fort in the Netherlands. I want to get that started fairly soon, so here’s the plan: I want to get a Black Loch map drawn this month, so I’m going to do that next. I’ll be drawing the “secluded manse,” which is the home of a powerful wizard living on the island of Driders’ Rock.

After that, I’ll be drawing last month’s Cartographic Congress winner: a floating, thirteen-level tower dedicated to magical experiments and research with a dock for airships. And then I’ll be drawing Fort Bourtange. I’d like to get started on it around the beginning of next month, but we’ll see how long the other two maps take. Sound good? I hope so.

Anyway, let me know what you think of Gamblers’ Key!

There’s an annotated version of this map and DM notes available to patrons.

Gamblers’ Key is almost done.

This is the finished first level. I’ve been giving this map some extra love, but the rest is almost done too. I’ve gotta finish up a few more details, draw a sideview, and write the DM notes, but I should have it all done in about two days. Also, I hope you like that water, because that is probably the best-looking water I’ve ever drawn.

Okay, back to work.

Gamblers’ Key (Work-in-Progress)

These are the lower two levels of the pirate fortress/gambling hall I’m working on. All this is underground. There’s a third level above this showing the top of the island and the buildings above ground, but I ran out of room on my desk.

On the bottom floor, you’ve got storage, sleeping quarters and facilities for receiving stolen goods. Then, on the left side of the floor above, you’ve got the gambling hall. And on both levels, there are a variety of places to fire cannons from in case the cops show up.

Anyway, I’m gonna get back to coloring this. Hope you like it so far!