The Necromancer’s Corpse Farm

 

This map was chosen by last month’s vote of the Cartographic Congress (although there was only one member at the time, so it was more of a Cartographic Tyranny, really).

Anyway, the idea of this map is that a necromancer (probably of an aquatic species) who lives in some caves beneath a lighthouse has managed to gain control of the lighthouse keeper (or become the lighthouse keeper, if you prefer) and is doing a really terrible job of keeping the fire lit.  As a result, the necromancer has a ready supply of corpses to… you know, necromance.  Build an army of the dead, make Frankensteins, whatever they’re into.  The rest of the details are up to you!

This map has an annotated version and DM notes for patrons.

Fugitives’ Isle

 

Here’s something I came up with that I thought could be useful for creating an encounter at sea.  A small island, dominated by a big, ruined… something, newly inhabited by a small group of people.

I’ve got a black-and-white version for you as well:

This map has an annotated version with DM notes for patrons.

The Forgotten Village of Cottering

This is an abandoned village in the woods.  If you want, it can be no more than that.  Or you can send your PCs underground to find their creepy little secret.  The nature of that secret is up to you, of course.  Dark gods and demonic summoning?  Opening a gateway to another world?  Trafficking Eastern European prostitutes?

Here’s another version with the basement hatches removed in case you want to show the map to players but you don’t want to give away the location of the basement entrances.  Or if you just want to scrap the underground level altogether.

Also, I was torn on whether or not to give it a grey background, so I made a version with and without.  Here it is in grey:

 

This map has an annotated version with DM notes for patrons.

The Goblin Winery

 

This is a map of an abandoned winery that is currently home to a group of goblins. I sent a group of first-time players here in order to give them a taste of the traditional, classic D&D experience. You know, meet at the tavern, go on a nice, easy goblin-stomp, run into a few traps along the way.

After that, they were headed down the tunnel in the cellar to the underdark for a somewhat less-traditional experience traveling on a ship in the Glimmersea with some orog pirates. Their orcish is getting pretty good.

This map has an annotated version with DM notes for patrons.