Whaleship-Class Spelljammer

The whaleship is a spelljammer for people who want to go to space, but don’t want to leave anything behind. ANYTHING. Not the billiard table, the pool, the tavern, or anyone they know. It’s all coming. Hell, bring the whole village. It’s fine, there’s room for everybody, sheep included.

The whaleship is designed as a passenger liner and cargo ship, but some DMs may want to use it as a player vessel, so I included a few versions of the ship retrofitted with weapons. Here’s the lightly-armed version and here’s the heavily-armed version (aka “the Whalehammer 40K”). Also, here’s a token of the ship.

Next, I’ll be going back to the Black Loch and drawing the drow settlement. After that, I’ll be drawing last month’s Cartographic Congress winner, “a multi-level village built in and around the branches and trunk of a giant tree, with the buildings of the village connected by bridges.” After that, I’ll probably be working on the Black Loch for the rest of the month.

All right, I’m gonna get some sleep. Let me know what you think of the whaleship!

The Roost

This is the map chosen by patrons in the Black Loch Conclave: a drow outpost in the roof of the Black Loch. This map is complicated to say the least, so let me break it down for everyone.

The Black Loch is a small sea in the underdark. There’s a large hole in the roof of the loch’s cavern, leading up to a sea on the surface. The hole, known as the Great Breach, is about 100 meters wide, with water constantly pouring down the sides.

The falling water does not fill the breach completely, however. There is enough space for an airship pilot– a talented airship pilot– to maneuver a vessel down the center. Not many places in the underdark are accessible by airship, but the Black Loch, very unusually, is.

So, this map is a surveillance outpost located at the bottom edge of the Great Breach. It’s used by the drow to track the comings and goings of airships. The drow also have a hangar here, in which they keep their own airship, known as the Duskfall.

TL;DR: It’s a spy outpost at the bottom of a giant waterfall in the underdark, where the drow keep their airship. I hope that doesn’t sound as insane to you as it does to me.

Anyway, you may have noticed that this map has a map of an airship inside it. I’m going to take a day or two to make a separate map of the airship next. You may need it if you bring your players here, because, let’s be honest: they’re going to steal it. Seriously, no matter who your players are or what kind of game you’re running, your party has a one hundred percent chance of stealing that airship, or at least trying to. I honestly can’t imagine a party that wouldn’t. Still, if that’s a problem for you, it can always be a broken airship.

Well, that’s about it. Out of twenty ideas for a new location in the Black Loch, this is the one you chose. I hope you all like what I did with it. Anyway, let me know what you think!

The Corruption: A Journey Deep into the Heart of Crazy Town

Let’s talk about what this map is intended to be and what I think you should use it for instead. This is a fortified dwarven steelmaking facility that has been infected by the Far Realm. The hellish, alien dimension is slowly pervading reality from below, where the barrier between the realms has weakened the most.

That’s cool and all, but hear me out: hallucinogenic drugs. The party is sent to an abandoned steelworks to recover an advanced dwarven steelmaking crucible. The party will expect that there must be orcs or something living there, but there aren’t. There’s nothing, they can just walk in and get it.

But here’s the thing: on the way, they accidentally ingest some kind of powerful, mind-altering substance. Maybe they fill their waterskins in a creek the locals call the “Stream of Visions.” Maybe the local mushrooms just put out a lot of spores this time of year. In any case, the party consumes a Hunter S. Thompson quantity of hallucinogens without realizing it and strolls into the empty steelworks.

As they begin to explore, the psychotropic substance kicks in and things turn into Fear and Loathing in the Forgotten Realms. There’s stuff coming out of the walls, monsters everywhere, it’s just insanity. At the bottom, they fight some sort of heinous, demonic beast that just flat out wipes the party. Everyone dies. And then they wake up on the floor. Pounding headache, but no monsters. Everyone’s alive. When they make it back to the nearby village, someone’s like, “Oh, no one told you not to drink from the stream? Oopsie.”

The end. That’s what I’d do with this map, anyway. I like playing mind games with the players and this is one I don’t think they’d see coming. I can’t promise they’ll like it, but I’d say they’ll remember it.

Next up, I’ll be drawing the Travelers’ Ruin from the Black Loch. It’s an abandoned building occasionally used by passing sailors to meet up and have a few drinks before getting on their way. After that, I’ll be drawing whichever map wins the Black Loch Conclave, which should be finished fairly soon.

Anyway, that’s it. Let me know what you think of the map! And if you’ve got any other ideas for it, I’d love to hear them.

The Streets of Vlyn’darastyl – Roof Level

I never know what to say when I post the roof level of a map. “Hey, here’s a useful, but slightly less interesting version of the last map I made!” Whatever, let’s talk about the Black Loch instead.

The loch is about 2/3 of the way done so far and, lately, a lot more people have been messaging me about it. The same thing happened when I was 2/3 of the way through Brazenthrone. The reason is that a lot of people are starting to use it. What I’ll be drawing next doesn’t matter as much when your future campaign is going to be there. But when your current campaign is there, it becomes a lot more relevant.

So, I wanted to list the unfinished locations here, along with whatever I’ve got planned for those places. Also, this is roughly the order I’ll be drawing them in:

  1. Travelers’ Ruin – A ruined structure on the coast of Cairnhollow Isle. The Tideborne orogs from the Deep Spire dock here to hang out and drink from time to time.
  2. Drow Settlement – A small drow community.
  3. Ancient Crypt – No specific plans yet, except that there will be at least one box with a dead person inside it.
  4. Grimlocks – A grimlock settlement.
  5. The Blind Colossus – A huge, eyeless statue standing in the middle of the loch. It will have an interior.
  6. Aboleth Lair – The lair of an aboleth named Psor’il and its minions.
  7. Submerged Ruins – No plans yet.
  8. Duergar Outpost – A small outpost built by the duergar to conduct trade and keep an eye on the loch.
  9. Fortress Ruins – The burnt-out ruins of a fortress near the Isle of Ash.

In addition to the above, there will be one more map that has yet to be decided on by the Black Loch Conclave. I’ll draw it whenever the final vote has ended, which means it’ll probably be first or second.

Anyway, that’s about it. If you’re running a game in the loch right now, I hope things are going well and I’d love to hear what your party has been up to!

The Streets of Vlyn’darastyl

This is a battlemap for the Drow City of Vlyn’darastyl. It’s mostly meant to be a backdrop for encounters your party might have in the city, but I figured I’d throw a tavern, a shop and a small market in there to give it a little extra utility. By the way, these buildings don’t actually correspond to anyplace on the city map, so don’t go crazy trying to find them. Hopefully no one did that before reading this far.

I’m going to draw a roof-level version of this map as well, which should only take a day or two. After that, I’ll be drawing the map chosen by last month’s Cartographic Congress, the Infected Citadel. This is a small, dwarven hold that’s been tainted by the Far Realm. Things will look fairly normal at the top, but, as you descend, it starts to get stranger and stranger, until reality just completely breaks down at the bottom. Like, the floor becomes a thick mass of worms writhing around giant horse eyeballs. And there’s an eight-eyed fish head sticking out of the wall. Or something like that, I don’t know.

Honestly, I have no idea how I’m going to draw this place, but I’m very much looking forward to figuring it out. I promise you that it will be full-on crazy time.

Anyway, I’m gonna go post the last five proposals for the Black Loch Conclave. Let me know what you think of the map!

Eel’s Maw Stronghold

The kuo-toa get no respect. I don’t mean from lorebooks, I mean from DMs. When you’re writing an underdark campaign and you need a powerful empire, who do you think of? The drow, sure. The illithids, of course. Maybe the duergar. But the kuo-toa? No, those are trash enemies for random encounters. I mean, sure, sometimes they play a significant role in a story, but they hardly ever take center stage.

Well, the kuo-toa of the Black Loch aspire to a little more than jumping out of the water and getting decapitated by your half-orc barbarian. They’ve got plans to take over the loch and subjugate the other races. Including your precious drow.

The plan is crabs. Siege crabs. Crabs the size of your house with carapaces a foot thick. Walls don’t save you from that. Soldiers don’t save you from that. Running for your life? That might do it.

The kuo-toa have been breeding siege crabs in the caverns below the Eel’s Maw Stronghold for decades and, as soon as the next brood reaches maturity, they’ll be ready to kick things off. The kuo-toa intend to move up in the world, or at least wreak enough havoc to take everyone else down a peg or two.

Next up, I’ll be drawing another map from the Black Loch. This will be a battlemap for the drow city of Vlyn’darastyl. It’ll be a few streets with some houses and shops. Nothing too fancy, just something that’ll make a good backdrop for encounters in the city. I don’t expect it to take too long.

By the way, I thought I’d give away the DM notes for this map, so you can download those here. Also, here are some siege crab tokens and a trebuchet token I made.

Well, that’s it for now. Let me know what you think!

The Citadel of Ash

A lot of people will look at this map and see a place inhabited by one of two things:

  1. Bad guys
  2. Dwarves

Why? It’s the lava, of course. Lava in FRPGs is practically code for dwarves and scumbags. It’s almost like decent, respectable humans can’t recognize the defensive utility of molten rock.

Hopefully, this isn’t how it works in real life, because I recognize the defensive utility of molten rock. And I’m a little too tall to be a dwarf.

Anyway, the first vote of the Black Loch Conclave started yesterday and, if you’re a patron, you should go cast a vote. There are some amazing ideas people have proposed for this and I really want to see what everyone decides on. Honestly, there are a few proposals that have inspired me so much that I’m thinking of incorporating some of their ideas into other maps if they don’t win. I am so glad I did this.

Next up, I’ll be drawing the Kuo-Toa Stronghold from the Black Loch. Like the Mother’s Eye, it’s going to be partially underwater. I don’t think I’ve seen a map of a semi-submerged castle before, so this should be fairly unique, or at least not something there are a million of out there. And, once it’s done, I should have time to knock out another one or two Black Loch maps this month.

Anyway, I’m gonna get to work. Let me know what you think of the Citadel!

The Mother’s Eye

The Mother’s Eye is a kuo-toan temple partially submerged in the waters of the Black Loch. The part of the temple above water is meant, perhaps surprisingly, to accommodate land-dwelling races.

Do land-dwelling races worship naked lobster lady? No, but they make great sacrifices. And kuo-toa do human sacrifices like Brazilians play soccer.  They love it, they’re great at it, it’s kind of their thing. It’s not their only thing, of course. But, you know, it’s a big one and they work hard at it. You’ve gotta respect that.

The kuo-toa of the Black Loch have big plans and I’ll talk more about what those are when I draw the kuo-toa stronghold, which I’m probably going to do within the month.

But first, there are two things to do. The first is to make an alternate version of this map with the temple on land. I figure that, if I’m going to draw an Aztec/Mayan style pyramid and put it underwater, I should probably make a version that isn’t underwater while I’m at it. It should only take a day to get done.

After that, I’ll be drawing the map chosen by last month’s Cartographic Congress: a tower fortress, similar to a smaller version of Barad-Dûr (from Lord of the Rings).

Anyway, that’s it for now. If you’re a patron and you’ve got an idea for a new location for the Black Loch that you’d like to add to the upcoming vote, you’ve got another week to let me know. Speaking of which, the ideas people have submitted so far are really good. Like, REALLY good. I can’t wait to see which one you go for.

Man-O’-War-Class Spelljammer

Here’s a version of the map with extra crew quarters. And here are some tokens of the ship and the weapons.

There’s a time in every Spelljammer campaign when the party has finally committed enough crimes and looted enough corpses to afford a new ship. Maybe not the Doomlord-Class Planetary Sterilizer they’ve always wanted, but something better. They’ve been cruising around in a stylish, but poorly-armed bugboat for about eight levels now. They used to love it, but now… well, the decks are stained with blood, they’ve got three NPCs sleeping on the floor, and there isn’t a square inch of the ship that the wizard’s familiar hasn’t peed on. So they head down to the shipyard to buy themselves a big boy spelljammer.

The Man-O’-War is an elven-designed light warship with lots of cargo space, seven officers’ cabins, and enough firepower to hold its own against most of what the old ship had to run away from. The four ballistas are fairly standard, but the catapult is a little more interesting. Instead of using rope and wood to launch a projectile, this catapult uses a high-pressure boiler that builds up steam, which can be released to fire the weapon.

But the best thing about the Man-O’-War is, arguably, the rear cargo doors. They can be used to load or unload cargo or passengers, either on land, or *ahem* mid-flight. An excellent way to prevent overcrowding in the brig.

Earlier, I said I was planning to draw another spelljammer later this year, but I think I’m going to make it at least two, with the next one coming in three months or so. It’ll be a bigger ship than the Man-O’-War, something beefy to use as a late-game vessel. I’ll probably hold a vote on which ship to draw when I’m ready to get started on it. I know there aren’t a lot of maps out there for Spelljammer and I want to draw a few more for those of you running games in the setting. With the Dragonfly, the Man-O’-War and the next one, that’ll give you an early-game, mid-game and a late-game ship, which at least covers the fundamentals. After that, I’ll see where you want me to go from there.

Next, I’ll be making some things for the Black Loch. Since a campaign in the loch would probably be a naval campaign, a water map and some ship tokens would be helpful for a lot of people. Someone pointed this out to me recently and I’m going to go ahead and make them now. It’ll take a day or two at most and, afterwards, I’ll probably get started on another Black Loch map.

Okay, that’s it. Let me know what you think!

The Cull’Thaine Estate

The Cull’Thaine Estate is home to the drow matriarch of House Cull’Thaine, the ruling family of the city of Vlyn’darastyl in the Black Loch.

Something about this map got me thinking. There are two parts of the Black Loch— the setting I’ve been making maps and lore of– that came from the Cartographic Congress: the Cull’Thaine Estate and Vlyn’darastyl, where the estate is located.

Over a year ago, a patron named Matt proposed an idea to the Cartographic Congress that won the vote and became Vlyn’darastyl. One of the locations marked on that map is the estate of House Cull’Thaine. A month ago, a patron named AN7 proposed a map of that house’s estate. That proposal won and now we have this map, which three people have had a hand in creating.

Without Matt, Vlyn’darastyl wouldn’t exist. Without AN7, the Cull’Thaine Estate would be a dot on the map. And the Black Loch was my idea, but none of it would exist without the rest of my patrons. So, this has become something of a collaborative effort over time. And I’d like it to become more so.

I want to give EVERY patron a voice in how the Black Loch comes together. So, here’s the plan: later this month, I’m going to take proposals from ALL patrons for a new location in the Black Loch. Then, I’ll have a vote on those proposals, which all patrons will be able to participate in. We’ll have a series of runoff votes until one proposal remains and that will become a new location in the Black Loch.

After I’m done with the next map, I’ll send out a message to all patrons calling for proposals. Then, once I’ve given a week or two for everyone to submit their ideas, I’ll start the voting. I don’t know how many proposals to expect, but the Cartographic Congress usually gets 5-10 proposals every month, so I think 40+ is possible here. Realistically, if I put 40 options on a single ballot, no one is going to read them all, so I’ll hold multiple votes, once a week, with 10 options on each ballot. The top two proposals from each will go on to a final ballot, which we’ll whittle down to one winner.

Anyway, that’s the plan. I’ll send out a message with more details when I’m done with the next map, so you can just reply to that if you have a proposal. Also, to be clear, a separate Cartographic Congress vote will be held as usual.

The next map will be a Man-o-War-class spelljammer, but first I need to make a quick edit to the map of Vlyn’darastyl. The Cull’Thaine Estate looks different from the way I drew it on the city map, so I want to make a revised version that matches. I’ll have that done in a few hours.

EDIT: The revised map of Vlyndarastyl is finished: annotated version, non-annotated version.

Okay, that’s it! If you’ve got any thoughts on the map, the vote or anything else, let me know!