The Goblin Queen’s War Wagon

It’s a little awkward when the party travels a long distance and nothing happens along the way. I mean, if they’re going on a 300 mile journey, I don’t want to just tell them, “Okay, you’re there. Now what?” But I also don’t want to involve them in some complicated adventure that’s going to take 5 sessions, because that’s a little more of a detour than I’m looking for.

Traveling encounters are almost their own category of adventure. Not so long that you have to spend more than a session or two on it, but enough to avoid giving the players the impression that they just teleported. And a little something more than, “2d6 giant rats cross your path, roll for initiative.”

I like this map as a traveling encounter. A bunch of goblins in a Winnebago isn’t something you see everyday and it’d make for a fun fight. But it’s low commitment as well, so they can get back to reassembling the Sacred Crystals of the Ancient Ones or whatever they’re up to. Simple, but not boring.

Someone should write a whole book full of traveling encounters. That’d be really useful. I know some of the people reading this write and publish adventures, so feel free to steal that idea.

Anyway, I’m going to make an alternate version of this map for patrons, which shouldn’t take more than a day. It’ll be a “de-goblinized” version for DMs who want to use this map for humans or… well, anyone else that isn’t green. It’ll have elephants up front and be moderately less filthy. All right, I’ll be back with that soon. In the meantime, let me know what you think!

The Forgotten Place

The Forgotten Place is an ancient ruin unearthed from the sands. It’s the perfect place for your party to do some archaeology, or– perhaps– some “archaeology.” In case you’re not aware of the difference between those two words, let me explain: the one with the quotes means grave-robbing.

I’d probably go with the second option in a D&D game. Brushing the dust off of pot shards to learn about the customs of ancient peoples may be morally and academically superior to scoring fat sacks of loot from a dead guy, but, well, moral superiority doesn’t buy you full plate and a castle.

I also want to mention that some of you may have more use for half of this map than you do for the whole thing. Maybe you like the desert ruins, but you want them to lead down into a different dungeon. Or maybe you like the underground part, but you want to put it under an old cathedral. Either way, go for it. Mix and match. There are no rules in RPGs*.

Anyway, the next map will be the Goblin Queen’s Carriage. This is going to be a giant carriage/war wagon that a tribe of goblins use as a mobile raiding camp. If you picture it looking like something out of Warhammer Fantasy, then we are very much on the same page. I think it’ll be a map that offers a lot of fun possibilities. After that, I’ll be getting started on the giant pit megadungeon that I’ve been talking about.

Well, that should do it for now. If anyone’s got any ideas on what might be pulling the giant goblin carriage, let me know. I feel like horses would be boring, but a giant seems like a bit much. My best idea right now is yaks, so if you can top that, I’ll consider it.

*There are multiple books full of rules in almost all RPGs.

The Defiled Monastery

The premise of this map is simple: for many years. this monastery was occupied by the peace-loving followers of the god of wisdom and happiness. Then, some non-peace-loving followers of the god of smoking meth and shaking babies arrived. And, after the liberal application of a technique known as “violence,” the former occupants were driven out. Then, they smashed the statues, burned the books and started sacrificing nearby villagers.

There’s a fairly simple adventure to be run here, which starts with a monk approaching the party and saying, “Help.” I’m fairly sure I don’t need to elaborate on where it goes from there. It’s not a complicated adventure, but they don’t all have to be some ultra-sophisticated Game of Thrones type of thing. Sometimes The Witcher is more your speed. “Please kill dudes, I have money.” “Dudes are dead. Gib money.” Had a busy week? Drop a dozen cultists and a demon into this place and let ‘er rip.

So, let’s talk about the giant hole we discussed a few weeks ago. That megaproject is officially happening and I wanted to share some details. A lot of people had ideas on how to use the location and I want to make sure you can do what you want with it. Since it’s a giant pit, the most important thing is what’s at the bottom. People have proposed an imprisoned entity, a planar portal, an artifact, an aboleth lair, a pile of trash and debris, and more. My version of the bottom will be something different, but I’m going to draw alternate versions with at least those options as well. I think I’ll be able to get started on this in about a month.

Anyway, I think that’s it for now. If you’ve got any thoughts, by all means let me know!

The Castel Sant’Angelo – Rome, Italy

When I first started working on this map, I didn’t know much about the Castel Sant’Angelo. I knew that it was in Rome and once belonged to the pope, but I wasn’t aware that it was originally built as the mausoleum of the Emperor Hadrian. When I read that, I had to pause for a second and process what I had just learned. So…wait, the pope used to live in a gay man’s tomb? Huh. That was my fun fact for the day and now it’s yours.

That also helps to explain why this place is so unusual. The long, circular ramp at the entrance and the long stairway up the center aren’t things you’d see in many castles, but they were a part of the original mausoleum and are still there after 1900 years of renovations.

There’s an alternate version of this map I want to make for patrons and it should only take a day. I think there are a lot of things this map could be used for if it was just a bit less of a castle, so I’m going to remove the outer walls and leave the keep in the center. At that point, it could be a temple, a monastery, a small village, an unusual wizard’s tower, etc. I think you’ll see what I mean.

Well, I’m gonna get to work on that and I should have it for you tomorrow. In the meantime, let me know what you think of the Castel Sant’Angelo. And if you’ve got any questions about the place, feel free to ask. It is genuinely a strange castle, it’s not just you. I promise.

Castel Sant’Angelo (Almost Done)

I’ve got the Castel Sant’Angelo almost finished, but I thought I’d give you all a look at it anyway. These are the 2nd and 3rd floors of the castle, which has five levels in total. I should have the whole thing wrapped up in a couple days.

In the previous post, I proposed an idea for a new megaproject and, after your overwhelmingly positive response, I will definitely be drawing it. I should be able to get started next month. By the way, I’m incredibly relieved that you liked it so much because, honestly, I really wanted to draw it. It’ll be an amazing hole in the ground, I promise.

The Next Megaproject?

Photo Credit: Stijndon, CC BY-SA 3.0, via Wikimedia Commons

So, I have an idea for a new map project and I want to get your opinions on it.

The photos above are from the Initiation Well in Portugal. That isn’t what I want to draw, but I think it illustrates my idea fairly well.

Imagine a large, cylindrical pit in the middle of a small village. The villagers don’t know who made it or how deep it is. But it’s deep. If you drop a rock, you won’t hear it hit the bottom.

Looking down into the pit, one can see walkways and chambers dug into the sides. The villagers didn’t dig them, but they use them as homes and shops. The village tavern is down there, too. Below the village are the mines, where most of the villagers work, digging for copper ore.

The tunnels circling the pit go deeper, but the villagers rarely wander beyond the mines. They know there are giant bats living down there, which come up at night. And there are goblins, or at least there used to be. They haven’t seen one in years.

Here’s a rough outline of what each level of the pit might look like:

  • 1-3: The village
  • 4,5: Villagers’ mines
  • 6: A maze of tunnels and collapsed chambers overrun by mold
  • 7: Caverns inhabited by giant bats
  • 8: Ancient crypt
  • 9: A goblin settlement. Possibly friendly. They eat the bats.
  • 10: Caves inhabited by giant spiders. Huge webs strung across the pit (which caught the rock they threw in earlier).
  • 11: Rough, partially-collapsed tunnels and chambers inhabited by monsters
  • 12: Night Hag’s lair in ruins of an ancient temple
  • 13, 14, 15: Ruins of an ancient settlement
  • 16: Ancient prison covered in mushrooms
  • 17: Myconid colony around a crumbling fountain
  • 18: Ancient catacombs
  • 19: Ancient oracle and library with a long-abandoned scholars’ camp containing notes about the pit’s history
  • 20: Mushroom caves. Below this, the pit is filled with water
  • 21, 22: Underwater ruins with undead
  • 23: The bottom (Sealed vault? Trash and debris? I have no idea what goes here yet)

That’s what I’ve got right now, but it’s all subject to change, especially once I figure out the story of how the pit came to be and what’s at the bottom. If you’ve got a better story in mind, the whole thing would basically be modular, so you could rearrange the levels or remove the ones you don’t need.

Anyway, is this something you’d be interested in? I’d love to know what you think or whether you have any ideas to add. Right now, nothing is set in stone, including whether I draw it at all, so by all means, if you’re into the idea, please let me know!

Castel Sant’Angelo (Work-in-Progress)

These are four of the five floors of Rome’s Castel Sant’Angelo. I’ve got the rest drawn too, but, as you can see, I ran out of desk, so someone had to get cut from the class photo.

As big as this is already, there’s actually one more thing to draw: the outer walls. I’ll draw those in on my tablet. This place is extremely unique as castles go, so hopefully you like it so far. It’s been a ton of work, but I think it’s looking pretty good.

I also had an idea for a new megaproject and I’d love to get your thoughts on it, but let me put that in a separate post. Until then, let me know what you think of the map so far!

The Chateau de Breze in Saumur, France

The Chateau de Breze is one of the most fascinating places I’ve ever been. If there has ever been a place that looks like a real-life D&D map, this is it.

You cross a drawbridge into a castle, then down some stairs into a long, underground tunnel. Then, after going through an ancient, underground settlement, you get to the bottom of the moat, where there are even more tunnels and two more ancient, underground settlements, all connected by a complex network of passages and chambers carved into the rock. I mean, a lot of castles have a cellar, a crypt, maybe a cistern underneath, but these guys have their own personal underdark down there.

Now that I think of it, this place would make a pretty good underdark entrance. Or, wait… what if the lord of the castle was secretly in league with the drow, who were helping him seize power in the region so they can have free reign to raid the surface? Hmm… that might be the start of something interesting.

Next, I’ll be starting on the Castel Sant’Angelo in Rome. This is the last of the three historical castles I’ve been drawing lately and I don’t think it’ll disappoint. Dating back to 134 AD, it was built as the mausoleum of Emperor Hadrian, later becoming a fortress and eventually being occupied by the pope. I’ve had a look at the floor plans and I can tell you right now: this will not be a small map.

Anyway, if you have any questions about the Chateau de Breze, by all means ask. I don’t know everything about it, but I’ll answer if I can.

Well, that’s it for now. I hope you like the map!

Chateau de Breze – The Underground Tunnels (Work-in-Progress)

These are the tunnels underneath the Chateau de Breze. I’ve got to tell you, there is no way I’d have been able to draw this place if I hadn’t visited it and taken photos of everything myself. Like, my only reference for the upper levels of the castle is a photo I took of the fire escape plan (it’s a solid floor plan, though). And I’d have no idea how these tunnels underneath the place connect to each other if I hadn’t seen them firsthand.

Anyway, I’m coloring this now, but I thought I’d give you a look. Back to work!

Chateau de Breze (Work-in-Progress)

This is what I’ve drawn so far for the Chateau de Breze. I’m currently drawing the network of tunnels and caves connected to the dry moat. That’s pretty big, so I’m drawing it on my tablet rather than trying to draw it across 5 or 6 sheets of paper and Frankensteining them all together.

Anyway, I just wanted to keep you all updated. I’m gonna get back to work. If you’ve got any thoughts or questions about any of this, let me know!