Dhelduhr – The Entrance

Here’s the entrance to yesterday’s map of the village of Dhelduhr. For patrons, there’s also an underdark version of the village. It isn’t wildly different from the original, but it’ll spare you from having to make excuses for the plants.

With that finished, I’m ready to get started on the last three levels of the Stygian City. These will include a prison, a temple with a jumping-off point and, at the bottom, Ghanya. If you’re not that into my Ghanya lore, I’ll be drawing four alternate bottom levels for patrons, so you can tell a different story here if you like.

Before that’s done, I’m also going to make a post about my idea for the next megaproject I have in mind. I know I said that a few weeks ago, but I made a note to remind myself and I’m actually going to do it this time.

Anyway, that’s it for now. Let me know what you think of Dhelduhr!

The Village of Dhelduhr

Dhelduhr is a dwarven village carved into the cliffsides of a canyon. This is most of it, but I still need to draw the entrance. In the center-right of the map, there are some stairs up to the clifftop, where there’ll be a small building with some stables.

I also want to make an underdark version of the map for patrons. This place would fit pretty well in that setting, but I need to get rid of the plants and the colors are a little bright. I’ll have all that done in a day or two, then I’ll get to work on the last three levels of the Stygian City.

Okay, see you tomorrow!

The Stygian City 16, 17 & 18: The Myconid Village

The next batch of floors in the Stygian City includes a myconid village on the 16th level, an ancient oracle on the 17th and a center for magical research on the 18th. The next three floors will be the last and will include the thing that lies at the bottom of the pit: Ghanya. I’m also going to draw three or four alternate bottom levels for patrons, but that’s it for the canonical Stygian City.

To a large extent, I’ve been writing the lore of this place around building players up for a horrifying revelation when they reach the bottom and discover that people dug this giant hole and built a city around it so they could feed themselves to a monster. So I’ve really been looking forward to drawing the freakish monstrosity at the bottom of the pit and I’ll be doing that before long.

First, though, I’ll be drawing a map of a village carved into the sides of a river canyon with windows and balconies dotting the rock faces and rope bridges strung between the sides. It looks cool in my head, which usually means it’ll make a good map.

Anyway, if you’ve got any questions or thoughts about the map, let me know.

Here’s this.

I got home from Spain a few days ago and I’m back to work on coloring the next three levels of the Stygian City. In the meantime, here’s a collection of the first 12 levels I made a while back. It doesn’t include the 13-15th levels, but I’ll make another one with all the floors once it’s finished.

Anyway, Barcelona was great. Beautiful city, perfect weather, nothing to complain about. Except maybe the tap water. That’s, uh… it’s got a texture to it. Possibly an acquired taste.

Anyway, I’ll be back once I’ve got some more work done on the next few levels. Until then!

The Stygian City 16, 17 & 18 (Work-in-Progress)

Here’s the art for the next three levels of the Stygian City. We’ve got the myconid colony on 16, an ancient oracle on 17 and the ruins of the warlocks’ guild on 18. As you can see, some things happened there that were not super amazing. Magic do be like that sometimes.

Tomorrow, I’ll be heading to Spain to see some friends for a couple days, so I might be a little slow to respond to messages, but I’ll check my email once a day if I’m able. This is where my D&D group moved, by the way. Half of my players had kids and didn’t have time to play anymore and the other half moved to Spain. Then the ones that had kids moved to Spain too.

Anyway, if anyone has any suggestions for things to do in Barcelona, let me know. In the meantime, I’m gonna get to it and see how much of this I can get colored before I leave.

Mycenaean Citadel

This map was heavily inspired by the Citadel of Tiryns in ancient Mycenae. If you’re not familiar with Mycenae, it was an ancient civilization that occupied all the parts of Greece you’re likely to visit on vacation.

Tiryns is old enough that it was mentioned in the Iliad. It was built around 2500 BC and abandoned by 200 BC. This place actually appears in the Hercules mythology as well. It was the home of King Eurystheus, who ordered Hercules to go beat down the Nemean Lion, the hydra and so on. So if your party comes here and picks up a quest or two, they wouldn’t be the first.

Next, I’m going to draw a roof level for this map for patrons. That should only take a day or two and then I’ll get started on the next few levels of the Stygian City. Anyway, I hope you like it. Let me know what you think!

The Stygian City 13, 14 & 15: The Kuo-Toa Colony

On the 13th level, the pit intersects with a small, underground river, which eventually leads to the underdark. So, after the city became abandoned, it was only a matter of time before the kuo-toa found the place and moved in. Which they did.

The kuo-toa Archpriest who rules the colony wants to expand his territory, but unfortunately, he’s stuck between an ancient night hag above and a circle of myconids below. He’s scared of the night hag and he should be. She’s got half a dozen Pit Fiends on speed dial. But he feels like he’s got a chance against the myconids, so he’s planning an attack across the broken bridge over the 15th level that serves as the border between their domains.

The 16th level– the center of the myconid colony– will look a lot like the mold-covered half of the 15th. A huge fungal garden growing around a set of ancient fountains. After that, things are going to start getting weird as we get closer to Ghanya. The myconids are the last friendly folks for the party to encounter in the pit.

There are only six more levels to draw before we reach the bottom and I think this should be done before the end of the year. I’ve got a few ideas for the next megaproject and the one after that and I’ll talk about those before too long to see what everyone thinks.

But next up, I’ll be drawing last month’s Cartographic Congress winner, a Bronze Age Mycenaean citadel. Here’s one example, although I don’t know if I’ll be drawing a map inspired by that one specifically. Anyway, Greek stuff! Everybody loves Greek stuff.

Well, I’m gonna browse some pictures of Mycenaean palaces. Hope you like how the Stygian City is coming. Let me know what you think!