The Roost

This is the map chosen by patrons in the Black Loch Conclave: a drow outpost in the roof of the Black Loch. This map is complicated to say the least, so let me break it down for everyone.

The Black Loch is a small sea in the underdark. There’s a large hole in the roof of the loch’s cavern, leading up to a sea on the surface. The hole, known as the Great Breach, is about 100 meters wide, with water constantly pouring down the sides.

The falling water does not fill the breach completely, however. There is enough space for an airship pilot– a talented airship pilot– to maneuver a vessel down the center. Not many places in the underdark are accessible by airship, but the Black Loch, very unusually, is.

So, this map is a surveillance outpost located at the bottom edge of the Great Breach. It’s used by the drow to track the comings and goings of airships. The drow also have a hangar here, in which they keep their own airship, known as the Duskfall.

TL;DR: It’s a spy outpost at the bottom of a giant waterfall in the underdark, where the drow keep their airship. I hope that doesn’t sound as insane to you as it does to me.

Anyway, you may have noticed that this map has a map of an airship inside it. I’m going to take a day or two to make a separate map of the airship next. You may need it if you bring your players here, because, let’s be honest: they’re going to steal it. Seriously, no matter who your players are or what kind of game you’re running, your party has a one hundred percent chance of stealing that airship, or at least trying to. I honestly can’t imagine a party that wouldn’t. Still, if that’s a problem for you, it can always be a broken airship.

Well, that’s about it. Out of twenty ideas for a new location in the Black Loch, this is the one you chose. I hope you all like what I did with it. Anyway, let me know what you think!

The Citadel of Ash

A lot of people will look at this map and see a place inhabited by one of two things:

  1. Bad guys
  2. Dwarves

Why? It’s the lava, of course. Lava in FRPGs is practically code for dwarves and scumbags. It’s almost like decent, respectable humans can’t recognize the defensive utility of molten rock.

Hopefully, this isn’t how it works in real life, because I recognize the defensive utility of molten rock. And I’m a little too tall to be a dwarf.

Anyway, the first vote of the Black Loch Conclave started yesterday and, if you’re a patron, you should go cast a vote. There are some amazing ideas people have proposed for this and I really want to see what everyone decides on. Honestly, there are a few proposals that have inspired me so much that I’m thinking of incorporating some of their ideas into other maps if they don’t win. I am so glad I did this.

Next up, I’ll be drawing the Kuo-Toa Stronghold from the Black Loch. Like the Mother’s Eye, it’s going to be partially underwater. I don’t think I’ve seen a map of a semi-submerged castle before, so this should be fairly unique, or at least not something there are a million of out there. And, once it’s done, I should have time to knock out another one or two Black Loch maps this month.

Anyway, I’m gonna get to work. Let me know what you think of the Citadel!

The Ruins of Gyan’dis

Here’s the unfurnished version.

Gyan’dis is a ruined illithid settlement in the Black Loch. The colony thrived in its corner of the loch for over 800 years, until it was brought down and its inhabitants wiped out by Gyan’dis’ own elder brain. Normally, I’d talk a little more about the background of the map, but I’m going to leave that for a day or so, because I’m planning on writing up an overview of the history and lore of the Black Loch, which I can probably get done sometime tomorrow.

It’ll have basic information on the loch, along with brief summaries of the locations I’ve drawn so far. I think it’ll be a good introductory overview of the setting, which should be useful to patrons and non-patrons alike. Also, for non-patrons, I promise it’ll explain more about why the elder brain destroyed its own colony. I wouldn’t leave you hanging like that.

Once that’s done, I’ll be getting started on last month’s Cartographic Congress winner, a town built on a bridge over a river canyon. I’ve been champing at the bit to get started on that and it’s taking all my willpower to write up the Black Loch overview first. But it’s long overdue, it needs to be done and it’s only a day’s work at most, so I’m just going to bite the bullet and get it written.

After the bridge, I’ll be drawing the next historical map, Scotland’s Coxton Tower. And then we’ll probably find our way back to the Underscotland for another piece of the Black Loch.

Sound like a plan? Either way, let me know what you think!

Ard Skellig

Here’s a map of the interiors of the buildings and here’s a map of just the island with nothing on it.

Of the many Irish isles, one would have stood out to ancient settlers as a particularly good place to live. With its rolling hills, thick forests and an abundance of arable land, it was exactly what many of them were looking for. The island was called “Ireland” and, conveniently, it was the big one in the middle.

But for some people, Ireland was a bit too easy. They were looking for a challenge. These people wanted to make their homes on a smaller island, several miles offshore. Maybe a steep, jagged rock jutting out of the sea, preferably with no trees, very little flat ground, and, of course, no farmable land. Because agriculture is basically cheating.

A little ways off Ireland’s southwest coast, they found exactly what they were looking for: Skellig Michael. They headed over, built themselves a few big, stone beehives to live in, and enjoyed spending the rest of their lives away from the fast-living, hectic lifestyle of rural Kerry.

Then, over 1000 years later, Luke Skywalker showed up. Seriously. If you recognize this place, that’s probably why. In 2015, part of Star Wars: The Force Awakens was filmed on Skellig Michael. And if the island’s name rings a bell, that’s probably because you’ve played the Witcher. The Kingdom of Skellige is named after it. I’m not sure how the producers of Star Wars or a Polish author even knew this place existed, but apparently it’s more famous than you’d expect.

Anyway, next, I’ll be drawing another map from the Black Loch. This time, I’ll be drawing the ruins of an Illithid settlement, which should be a pretty interesting place to explore. After that, I’m going to draw the map chosen by last month’s Cartographic Congress, which I am ridiculously excited about.

Once in a while, someone proposes something to the Cartographic Congress that’s very similar to an idea I’ve been wanting to draw for a while. And, once in a while, that proposal wins. This is that proposal: a town built on a bridge over a river canyon.

I’ve seen a couple maps based on similar ideas before, but I’ve got a whole different sort of thing planned. I’m planning to draw buildings along the sides of the bridge, plus a lower level underneath the bridge deck, and hollow spaces inside the support pylons. I want to have the settlement extend into the cliffsides beneath the bridge as well. I’ve got a big vision for this and I think it’s going to be really cool, either as a settlement or as a dungeon to explore.

Well, that’s it for now. Hope you like Ard Skellig. Let me know what you think!

Gamblers’ Key – A Pirate Fortress and Casino

Here’s the unfurnished version of this map.

Gambler’s Key is a pirate lord’s fortress with a casino in the front and a loading bay for pirates to drop off their plundered cargo in the rear. It’s sort of the opposite of a mullet: a party in the front, business in the back. Well, I guess it depends which side you consider the front, but… whatever, let’s not overthink it.

Ryan, who proposed this map to the Cartographic Congress, asked me to make a token of this as well. Basically, the token is for inserting the island onto a sea map in which the party’s ship is 1-2 tiles in size. Anyway, you’re all welcome to it as well and you can download it here.

The other week, I talked about drawing a map of Fort Bourtange, a star fort in the Netherlands. I want to get that started fairly soon, so here’s the plan: I want to get a Black Loch map drawn this month, so I’m going to do that next. I’ll be drawing the “secluded manse,” which is the home of a powerful wizard living on the island of Driders’ Rock.

After that, I’ll be drawing last month’s Cartographic Congress winner: a floating, thirteen-level tower dedicated to magical experiments and research with a dock for airships. And then I’ll be drawing Fort Bourtange. I’d like to get started on it around the beginning of next month, but we’ll see how long the other two maps take. Sound good? I hope so.

Anyway, let me know what you think of Gamblers’ Key!

There’s an annotated version of this map and DM notes available to patrons.

The Halls of the Awakened – Unfurnished

Here’s the unfurnished version I promised. Instead of talking about it, I’d like to share something completely useless with you. I was looking through the 5th Ed. Monster Manual today and I noticed that there were a TON of entries starting with D. The D’s start on page 46 and end on 122. Anyway, I did what any crazy person would do and I got out a calculator. There are 76 pages of D’s out of a total of 304 pages of monsters, meaning that 25% of the monsters in the Monster Manual start with the letter D. And what’s the game called? That’s right… D&D.

*head explodes*

A few months back, I said I was going to draw some more tokens and I intend to start on that. The reason I hadn’t before is that I was a little behind on things, mostly as a result of the Cobalt Flotilla taking a bit longer than I’d anticipated. Anyway, I’m now caught up and I’ll get started on those today. Hopefully, I’ll be posting them tomorrow, then another batch every month or so.

After that, I’ll be drawing the map chosen by last month’s Cartographic Congress: “a pirate lord’s fortress with a casino and underground lair hewn out of granite.” That proposal won the vote by the biggest margin I’ve seen in a long time, so I’m going to go out on a limb and say that’s a thing a lot of people would like a map of. It’ll be like the Mont Acceaux Casino, except you don’t get kicked out for throwing up all over the floor.

Anyway, I’m gonna get to work. Let me know what you think of the map!

The Halls of the Awakened

 

The Halls of the Awakened is a cultists’ lair hidden deep in the Black Loch. If you’re interested in my version of the lore, I’ve written a giant wall of text about it in the DM notes here. I’ll have an unfurnished version of the map for you tomorrow.

A bad guy lair with an entrance inside a cavern isn’t anything new, but I intentionally made the caverns here pretty big. As the party makes their way through, it gives them time to get a little paranoid. And to start asking questions, like, “Is this the right place?” And, “What if that person lied to us?” And, “What if this is a trap?” It creates some tension and makes them feel like they’re someplace dangerous, which is the mood I like to create in a dungeon.

If you read the lore I wrote about this place in the last post, it has a lot to do with psionics. I expect most people will probably use this map for something else, but, in case you’re interested in inserting the Architects of the Awakened into your game, I wrote some ideas for psionic powers into the DM notes.

Of course, you can use the rules for the unofficial Mystic class if you want, but that’s not what I’m looking for in a psionic NPC. What am I looking for? Darth Vader. No, seriously. If I’m introducing a powerful force the players are unfamiliar with, I want it to scare the hell out of them. I want them to get telekinetically flung across the room like a rag doll. I want to have stone walls flying at them and ceilings coming down on their heads. I want stuff to happen that isn’t in the Players’ Handbook.

If you throw a fireball at the party, they know what that does. “It’s fine, no big deal, we’ve got the HP to handle it.” But when you tell someone they can no longer breathe? They don’t know what that does. There are rules, of course, but they don’t know what they are because I made them up. The unknown can be pretty scary, especially for experienced players who aren’t used to surprises.

Anyway, I’ll get the unfurnished version of this up tomorrow, along with the updated Black Loch map that has the location marked on it. I’ll also talk about what’s next. Until then!

The Benthic Academy: An Undersea Ruin

Here’s another version of the map with air pockets in some of the rooms.

When I draw a ruin, I like to trash the place. I don’t want it to just be a building with holes in the walls, I want it to look like a hotel room the Rolling Stones spent the night in in 1976.

In this particular map, however, some parts are less trashed than others. That’s because the Benthic Academy is a college of magic– or, at least, it was until whatever disaster swept it under the waves. Unlike most places, the academy has magical wards holding some of it together, particularly the library (on the right), the faculty rooms (bottom center), and the dean’s residence (upper left).

The wards were meant to prevent cracked walls, broken windows and leaks, but they’ve done such a great job that, even after years underwater, a lot of the academy is still in one piece. Depending on which version of the map you use, they may have even caused a few of the upper-level rooms to retain air pockets.

If you might be using this map, I’ve got a few suggestions. First, I’d recommend considering your party’s underwater capabilities when planning encounters. Keep in mind that most melee weapons roll with disadvantage underwater. And, even if your players stop to re-equip themselves at Tridents-R-Us, you may need to consider how dependent they are on any magic weapons they won’t be using. If that Hammer of Hit Point Obliteration is doing a lot of work, you may want to dial the enemies back a little. Also, remember that Lightning Bolt and Fireball aren’t really on the menu anymore.

Second, I’d start the party out on the roof level. Since they’re swimming down into this, that’s the first thing they’ll see.

And finally, if the spellcasting PCs can’t cast Water Breathing enough times to  get the whole party down there, just put a few potions of water breathing into the loot of the adventure before this one. Don’t worry, handing out suspiciously convenient water breathing potions before an underwater quest is an ancient DM tradition.

Next up, I’ll be drawing another map from the Black Loch: the surface entrance. This isn’t a stairway, it’s a series of waterfalls, and it’s probably the quickest way into the Underdark from the surface. Is it the safest way? Probably not, but that’s your party’s problem. Also, since this entrance presumably leads down from a river on the surface, it allows for the possibility of traveling to the Underdark accidentally. And the best part: it’s one-way.

Anyway, I’m gonna start sketching that out. Let me know what you think of the Benthic Academy!

There’s an annotated version of this map and DM notes available to patrons.

The Château de Chenonceau

God the French make some cool stuff. “Let’s just build it over the river.” Sure, why not, here’s money, let’s do it. Amazing.

While I was researching this place, I learned a bit about the castle’s most famous resident, Catherine de Medici. She was the queen of France in the mid-1500s, who later ruled the country as Queen Regent after her husband died. She was also a woman who liked to party and, by all accounts, she threw a GREAT one. There’s actually a wikipedia page specifically about her parties. Parties that happened 500 years ago. Let me go ahead and quote that for you:

Catherine arranged entertainments that lasted for several days, including fancy-dress jousting and chivalrous events in allegorical settings. On Mardi Gras, the day after the banquet in the meadow, knights dressed as Greeks and Trojans fought over scantily clad damsels trapped by a giant and a dwarf in a tower on an enchanted island. The fighting climaxed with the tower losing its magical properties and bursting into flames.

Sure, you know, typical Saturday for me too. She also put on the first fireworks display in France, as well as– at least once– a party where the food was served by topless women. Keep in mind that this was the 1500s. At a time when they would light you on fire if they thought you were a witch, this lady was running strip shows. Wild.

Anyway, I know a lot of people were looking forward to this map, so I hope it’s everything you were hoping for! I’m planning to do some more historical maps before too long, but next I’m going to return to the Black Loch. I’ll be drawing the myconid colony next, then I’ll be drawing the next Cartographic Congress map: the underwater ruins of the Benthic Academy, an ancient college of magic. After that, I’ll probably be getting back to the Black Loch again, since I want to make some more progress on that. In any case, I’ll be drawing more of the loch over the next couple months.

Well, I’m gonna start drawing some mushrooms. Let me know what you think of the Chateau!

An annotated version of this map and DM notes are available to patrons.

 

Glogdolp – Roofs

Not too much going on in the roof level, but there is one thing I wanted to mention. If you look around the buildings, you’ll see little triangles pointing to the walls. Those are to indicate where the doors are. It occurred to me recently that that might be useful for some people, so I decided to try it and see what you all think.

Anyway, next I’ll be drawing some tokens for the Black Loch. Drow and kuo-toa and Lim the Big Dumb Ogre and so forth. Those will probably be done in a day or two. After that, I’ll be drawing the map chosen by last month’s Cartographic Congress: a wizard’s casino. I’m thinking this is going to be more Monte Carlo than Vegas, but let’s see how it goes. In any case, after that, I think we’ll be headed back to the loch!