Mont-Saint-Michel – Ground Level

 

Here’s the annotated version and the DM notes.

This is what the last few months have been leading up to. Hopefully it’s everything you were expecting. There’s still the upper floors to color and a few other little things to do, but we’re almost there.

A few things. First, DM notes for everybody. There are some things we need to talk about with this one and that’s where we’re talking about them. It’s all under “Important Things.” Feel free to stop reading after that if you want.

Second, non-patrons will notice a ZIP file attached to this post on the patreon. If you play on a VTT, you’ll need those. They’re individual sections of the map so you don’t have to try to get Roll20 or Fantasy Grounds to try to choke down the whole island at once. There are more VTT options for patrons, but I want everyone to be able to use this and those files are necessary for that. I care about those of you who aren’t giving me money too, you know.

Third, the DM notes are only half-finished. I wanted to get this posted and I’m not letting a little thing like incomplete DM notes stop me.

Finally, there’s going to be an elevation guide and some other VTT options to come, but those will require multiple floors to be finished, so they’ll come at the end.

Anyway, what do you all think? If you’ve got any questions, just ask. I may not know the answer, but I’ve been living and breathing this place for the last few months, so it’s worth a shot to ask.

Mont-Saint-Michel – Work in Progress 13 – Les Roofs

 

There she is. A whole lot of trees died to get us to this point. Seriously, I’m gonna post a picture of all the originals at some point. I think this may have taken more paper than Brazenthrone, which is a little nuts.

That reminds me, I need to buy more. Unfortunately, I have to order the paper I use from overseas, which is a bit of a pain, but only the finest French graph paper will do. *adjusts monocle*

All right, I’m gonna grab some more coffee and get started on coloring this thing. My next post will the the finished first level!

Mont-Saint-Michel – Work in Progress 12 – The 3rd level, now with rocks, trees and other nature-type stuff

 

So, this is the whole island. In the back, there’s the Chapel of St. Aubert on the left, then toward the center is a fountain. It’s kind of a strange fountain. I guess you get the water out of the hole? I don’t know.

The leftmost tower has the windmill I mentioned before. I can’t show you a photo because it’s not there anymore, but some old French books assure me it used to be there. Well, Google Translate assures me that some old French books say it was, anyway.

The last and uppermost level (the roofs) are all drawn and I should be able to assemble them tomorrow. And then I spend the next week coloring away like a preschooler. I’ll be back with the roofs. Until then!

Mont-Saint-Michel – Work in Progress 10

 

The second level of the town is almost done! Once I knock out the rest, it’s on to the third floor, which shouldn’t take long at all. Then I’ll do whatever roofs are left, which is going to feel like a vacation compared to drawing the rest of this place, haha. Then I’ll draw in the trees and rocks, fill out the back of the island (including the two small buildings back there) and it’ll be ready for color!

Mont-Saint-Michel – Work in Progress 9: The Town, 2nd Level

 

 

The second level of the town is coming along faster than I’d expected and I’m feeling like we’re on the homestretch now.

If you noticed that building at the bottom extending over the street, you should have a look at the real thing. You know what that place is called? The Inn of the Unicorn. No kidding. How is this place real? Everything about it is straight out of a fantasy novel. There’s a place called the Inn of the Mermaid down the street, too. And both of those date back hundreds of years.

God I love it.

Mont-Saint-Michel – Work in Progress 7: The Abbey, 3rd Floor

 

The third and final floor of the abbey is finished. In the center is the cathedral, of course. Above it on the left is the cloister, with the refectory and kitchen on the right. For those of you not familiar with the term, a refectory is a dining room in an abbey. It strikes me as one of the least-necessary words in the English language, but there you go.

The area on the left side of the map is a huge, open-air terrace. The area outlined inside it is the foundation of a structure that was meant to be built there, but never was. Elsewhere on this level are an infirmary, a disused dormitory, a used dormitory and a small archives.

Now I just need to slap a roof on this baby and then I’ll be finishing up the town. My original plan for that was to draw three full floors of the town as they are in real life. There are a few buildings with fourth floors, but in the interest of keeping the map to a manageable size, I decided to just lop those off.

That’s still the plan, but I’m also going to partially abridge the third level. I can’t claim that I’m doing it to keep this thing from being too ludicrously huge because, well, I think we passed that point a long way back. Mainly I just don’t think drawing the third floor of every building adds that much to the map. A lot of what’s up there isn’t that interesting and, if this weren’t a map of a real place, I’d feel like a lot of the town’s 3rd level was filler. So I’ll pick and choose which buildings get a third floor and which ones don’t and hopefully it won’t be any less useful or interesting to anyone.

Mont-Saint-Michel – Work in Progress 6: The Abbey, 2nd Floor

 

The second level of the abbey is done and there’s some interesting stuff here. The room near the bottom-left with the four pillars is an ossuary. The big thing in the middle is called a “treadwheel” and it’s meant for hauling stuff up a ramp into the abbey. It’s turned by people walking inside it like big, hairless hamsters. Yeah, I know. Fun.

The big chamber near the center that looks like a hand giving the middle finger is the “Crypt of the Great Pillars.” The two small rooms with no doors above and below it are cisterns. This place actually has four. Religion is thirsty work.

The room the middle finger is pointing to is an ecclesiastical court. Then above that, past the gardens, is the Hall of Guests (“Salle des Hôtes”), a big chamber meant for hosting nobility and other distinguished guests. The other big chamber on the left is the scriptorium, where the monks worked to copy books.

I was thinking about drawing these last two rooms furnished, but I decided against it. My reasoning for it was that this map is for D&D purposes and, as a DM, if I’m having some kind of big encounter or battle, that’s probably where it’s going down. And because of that, I felt like I should leave the rooms flexible. No one wants to be tripping over a bunch of desks while they’re trying to stop the High Priest of Whatever from summoning the lord of darkness.

I’ll be back with the third and final floor of the abbey. Unfortunately, the winding-underground-tunnels portion of the adventure is over, but there’s still some interesting stuff left to explore.